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Forums - Gaming - A theory for why this generation is off to a slow start

Chasesdaddy84 said:
ghettoglamour said:
I have another theory: it happens every time.


I had my witty response to the OP all ready to type... then I read the very first comment ^ .. damn you lol This generation has actually gotten off to a better start than last IMO. Both are unbearably dry and somewhat slow to get rolling. Which is why I own none of the next gen platforms yet. I'm loving current gen, and have a few more titles to clear from my back log and maybe around holidays of 2014 I will take the dive. Hopefully the library will have grown some by then for all 3. 

VanceIX said:
Rafux said:
ghettoglamour said:
I have another theory: it happens every time.


thread ends here

Nope.

In previous gens we have had TONS of third-party titles available in the first few months after launch, most of which were exclusive to that gen. If you did a little research, you would know that. I'll link the list of titles on Wikipedia for some consoles, just sort them by release day and you'll see. 

http://en.wikipedia.org/wiki/List_of_PlayStation_3_games

http://en.wikipedia.org/wiki/List_of_PlayStation_2_games

http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games

http://en.wikipedia.org/wiki/List_of_PlayStation_games

etc.

If you did any research at all before wanting the thread locked, you would see that the Xbox One and PS4 library of games after half a year is pretty paltry compared to previous gens. 

I'd like to hear your witty comment please. I just hope that it has some actual factual information. 



                                                                                                               You're Gonna Carry That Weight.

Xbox One - PS4 - Wii U - PC

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I don't think this is a slow start at all lol, I've been playing some amazing games personally



Really? This is the best start to a gen I remember, software-wise.



No troll is too much for me to handle. I rehabilitate trolls, I train people. I am the Troll Whisperer.

Thread makes no sense

We have 2 of there fastest selling launches for consoles of all time, with some of the best launch software, who gives a shit if its not all exclusive titles, at least there are really good titles for a launch for once.

Bar the Wii U this is the best generation launch we have ever seen for consoles.



I didn't read the OP as it is irrelevant to my post here. I'm replying directly to your thread title:

"A theory for why this generation is off to a slow start"

There is nothing uncommon about the first half-a-year of this generation whatsoever. Rather, there are many people who are early adopters for the first time and they think there's something amiss when there really, really isn't.



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Xenostar said:
Thread makes no sense

We have 2 of there fastest selling launches for consoles of all time, with some of the best launch software, who gives a shit if its not all exclusive titles, at least there are really good titles for a launch for once.

Bar the Wii U this is the best generation launch we have ever seen for consoles.

I'm talking about software-wise, not hardware. The PS4 is selling like hotcakes, but a ton of the titles are remakes or enchanced ports from the last gen.



                                                                                                               You're Gonna Carry That Weight.

Xbox One - PS4 - Wii U - PC

VanceIX said:

This generation has been particularly competitive between Sony and Microsoft, with both trying to undercut each other in terms of featurs vs. power and such, and prior to the revealings of the consoles near nothing was concrete in terms of specs. Now, most of the games on the consoles are either ports or first party games, which makes me think- could the reason be because the third party devs were left in the dark in terms of console hardware before release? 

I think that both Sony and Microsoft themselves were uncertain about the final hardware specifications of their consoles until the last few months before release, which would lead to devs not having access to a solid development kit. I'm sure Sony wasn't positive about the unified DDR5 memory until the last year, as just two or three years ago the cost would have been too prohibitive to include 8gb of it. Also, the first generation kinect was released towardds the end of last generation, which could mean that Kinect 2.0 was only recently finished and finalized. Finally, AMD's unified APUs were introduced only in 2011, which means that the decision to use unified chips probably was a recent one, and truly graphically competent GPUs weren't even here until 2012-2013 (and, seeing as that the development cycle for most triple-A games is around 2-3 years, a year or at most two probably wouldn't be enough for developers to transition console development).

This leads me to believe that devs have had much less time to fiddle around with development kits compared to previous generations. Thoughts? 


Looking at your profile, you were only 10-11 years old during the start of last generation. I dont think you are able to say this generation is off to a slow start when you haven't experienced past launches like this, or bothered to look up PS360 sales in 2005-2007. If you're talking about support: The PS2 had more games than PS3 back in the first half of 2007. The PS3 had awful software droughts for all of 2007 and much of 2008. PS4 has a much bigger support already.  It's the fastest start in history.  Look up at the games list of the PS3 till April 2007. I think that most 3rd parties didnt expect this gen to start so fast, EA predicted 10m combined sales till by April, combined current gen sales are 12M right now. They really underestimated it and some wanted cross gen to last a little longer like the transition last gen. Thats why we're seeing ports from last gen announced left and right to get in on the next gen action so they have something out on the market while they keep us waiting for the truly real next gen games.



VanceIX said:
Xenostar said:
Thread makes no sense

We have 2 of there fastest selling launches for consoles of all time, with some of the best launch software, who gives a shit if its not all exclusive titles, at least there are really good titles for a launch for once.

Bar the Wii U this is the best generation launch we have ever seen for consoles.

I'm talking about software-wise, not hardware. The PS4 is selling like hotcakes, but a ton of the titles are remakes or enchanced ports from the last gen.


Because publishers have found a smarter way to make the transision between consoles, where previous gens they just took big hits, theyve learnt to spread the bets. Besides previous gens were just stuck with poor sequels with most of the content cut out to get something for launch. 



Turkish said:
VanceIX said:

This generation has been particularly competitive between Sony and Microsoft, with both trying to undercut each other in terms of featurs vs. power and such, and prior to the revealings of the consoles near nothing was concrete in terms of specs. Now, most of the games on the consoles are either ports or first party games, which makes me think- could the reason be because the third party devs were left in the dark in terms of console hardware before release? 

I think that both Sony and Microsoft themselves were uncertain about the final hardware specifications of their consoles until the last few months before release, which would lead to devs not having access to a solid development kit. I'm sure Sony wasn't positive about the unified DDR5 memory until the last year, as just two or three years ago the cost would have been too prohibitive to include 8gb of it. Also, the first generation kinect was released towardds the end of last generation, which could mean that Kinect 2.0 was only recently finished and finalized. Finally, AMD's unified APUs were introduced only in 2011, which means that the decision to use unified chips probably was a recent one, and truly graphically competent GPUs weren't even here until 2012-2013 (and, seeing as that the development cycle for most triple-A games is around 2-3 years, a year or at most two probably wouldn't be enough for developers to transition console development).

This leads me to believe that devs have had much less time to fiddle around with development kits compared to previous generations. Thoughts? 


Looking at your profile, you were only 10-11 years old during the start of last generation. I dont think you are able to say this generation is off to a slow start when you haven't experienced past launches like this, or bothered to look up PS360 sales in 2005-2007. If you're talking about support: The PS2 had more games than PS3 back in the first half of 2007. The PS3 had awful software droughts for all of 2007 and much of 2008. PS4 has a much bigger support already.  It's the fastest start in history.  Look up at the games list of the PS3 till April 2007. I think that most 3rd parties didnt expect this gen to start so fast, EA predicted 10m combined sales till by April, combined current gen sales are 12M right now. They really underestimated it and some wanted cross gen to last a little longer like the transition last gen. Thats why we're seeing ports from last gen announced left and right to get in on the next gen action so they have something out on the market while they keep us waiting for the truly real next gen games.

My point exactly. In previous gens (and don't even say I'm not old enough, I'm an adult and I've been gaming since the PS1/N64 era, so I've been around for plenty of launches) the majority of the games released weren't ports from the previous generations. They were new games, developed exclusively for that generation. This gen has, up til now, been full of optimized remakes and ports, and while it is fast changing, I was just putting in a theory of why we don't see many original, next-gen games. 



                                                                                                               You're Gonna Carry That Weight.

Xbox One - PS4 - Wii U - PC

zero129 said:
VanceIX said:
Xenostar said:
Thread makes no sense

We have 2 of there fastest selling launches for consoles of all time, with some of the best launch software, who gives a shit if its not all exclusive titles, at least there are really good titles for a launch for once.

Bar the Wii U this is the best generation launch we have ever seen for consoles.

I'm talking about software-wise, not hardware. The PS4 is selling like hotcakes, but a ton of the titles are remakes or enchanced ports from the last gen.

A ton?? we have Tomb Raider and The Last of Us, with news that we will b getting a mass effect port too, that still doesnt take away that the is also many more games on both the x1 and the ps4, so really 3 remakes from last gen is not a problem and remakes alone is not a problem, last gen did start off the same way in fact imo this gen is already have to a better start.

Tomb Raider, Last of Us, rumored Beyond Two Souls, Rumored Halo 2 collection, rumored Mass Effect, and the majority of the rest are games that are cross gen. In terms of original content, this gen started off a little slow. 



                                                                                                               You're Gonna Carry That Weight.

Xbox One - PS4 - Wii U - PC