EDIT: I am talking purely about software titles exclusive to the generation, not about hardware. I am purposefully counting out remakes and enchanced ports.
This generation has been particularly competitive between Sony and Microsoft, with both trying to undercut each other in terms of featurs vs. power and such, and prior to the revealings of the consoles near nothing was concrete in terms of specs. Now, most of the games on the consoles are either ports or first party games, which makes me think- could the reason be because the third party devs were left in the dark in terms of console hardware before release?
I think that both Sony and Microsoft themselves were uncertain about the final hardware specifications of their consoles until the last few months before release, which would lead to devs not having access to a solid development kit. I'm sure Sony wasn't positive about the unified DDR5 memory until the last year, as just two or three years ago the cost would have been too prohibitive to include 8gb of it. Also, the first generation kinect was released towardds the end of last generation, which could mean that Kinect 2.0 was only recently finished and finalized. Finally, AMD's unified APUs were introduced only in 2011, which means that the decision to use unified chips probably was a recent one, and truly graphically competent GPUs weren't even here until 2012-2013 (and, seeing as that the development cycle for most triple-A games is around 2-3 years, a year or at most two probably wouldn't be enough for developers to transition console development).
This leads me to believe that devs have had much less time to fiddle around with development kits compared to previous generations. Thoughts?
You're Gonna Carry That Weight.
Xbox One - PS4 - Wii U - PC










