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Forums - Gaming - Will Project Cars be the first racing sim to get motion controls right?

HylianSwordsman said:
Technically, I think there's some arcade racing sims that would qualify as the first to get motion controls right, if you count arcade racers with steering wheels as motion controls. That said, Project Cars is the first racing sim to interest me in a long, long time. If it has great motion controls, I'll definitely try them.


I don't consider racing wheels motion controls -- it's really it's own niche.

I always did find a particular Moto GP arcade game interesting because you had to lean the motorcycle to turn. Amazingly sophisticated for an arcade game of the 80s/early 90s.



I predict NX launches in 2017 - not 2016

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Non mechanical motion controls will never supercede controllers on their own, its a technology that needs a complimentary device such as VR.

Wii worked because it was a combination of motion control and mechanical control.



fleischr said:
Mummelmann said:

Let me start by saying that this is is blatantly false; "Let me start by saying the only racing games to have critical sales success and good overall reception have been kart games.".

 

Updated the OP for clarity's sake. I meant to say


Let me start by saying the only motion-controlled racing games to have critical sales success and good overall reception have been kart games.

 

I think others caught that I meant that in the OP, but thanks to your feedback I made this change so no one else will be confused.


Okey, simple misunderstanding.

I was actually watching some gameplay footage eariler today, before I read this thread, game looks fantastic. I was very disappointed with Gran Turismo 6 and Forza has a few problems for me as well (poor amount of content, half-assed physics, silly rewind feature etc). Project CARS is easily the racer I'm the most excited about so far in the 8th gen, along with MK 8.



I am a bit sceptical about this game. They just want to do so freaking much, i think they are in danger to loose control about the project as it seems to grow and grow.



must-have-list for platforms i don't own yet:

WiiU: Donkey Kong

XBone: Dead Rising 3, Ryse

Gehirnkrampf said:
I am a bit sceptical about this game. They just want to do so freaking much, i think they are in danger to loose control about the project as it seems to grow and grow.


I've had the same concern.

Personally I don't think VR is very marketedable, but if its going to find mainstream gaming acceptance--a racing sim is the best avenue for it



I predict NX launches in 2017 - not 2016

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The Gamepad has extremely good motion controls, better than Wiimotes. This, along with it's general shape and size, gives promise for good motion controls. I'm looking forward to trying them out.



Have they confirmed that Project CARS on Wii U will have motion controls?

Yes, motion controls (with the GamePad, not with wiimotes) are a little more precise than analog stick controls in Most Wanted U. But it's a shame that you can't adjust the sensitivity.

And the difference is rather small, it's not like the huge gap between Wiimote and analog sticks in Call of Duty.

Btw I also use the right analog stick (up) to accelerate and the left stick (down) to brake. ZR for nitro and ZL for hand brake, camera on R, L and B. Feels good.



From what friends have told me the biggest problem with cars is that the handling isn't very good, and I'm not really sure that motion controls would make that better, but probably worse. :)



Making an indie game : Dead of Day!

fleischr said:
HylianSwordsman said:
Technically, I think there's some arcade racing sims that would qualify as the first to get motion controls right, if you count arcade racers with steering wheels as motion controls. That said, Project Cars is the first racing sim to interest me in a long, long time. If it has great motion controls, I'll definitely try them.


I don't consider racing wheels motion controls -- it's really it's own niche.

I always did find a particular Moto GP arcade game interesting because you had to lean the motorcycle to turn. Amazingly sophisticated for an arcade game of the 80s/early 90s.

i'll just say i think you're wrong here.  racing wheels are definitely motion controllers.  the game is controlled by moving your hands.



kitler53 said:
fleischr said:


I don't consider racing wheels motion controls -- it's really it's own niche.

I always did find a particular Moto GP arcade game interesting because you had to lean the motorcycle to turn. Amazingly sophisticated for an arcade game of the 80s/early 90s.

i'll just say i think you're wrong here.  racing wheels are definitely motion controllers.  the game is controlled by moving your hands.

But by that definition, every type of controller is a motion controller for detecting the movement of some digit or limb. You'll have no distinction at all unless you're camparing it with thought or voice control.

The distinction I see is that a button, wheel, or joystick use mechanical sensors to detect motion within the sensor system itself, whereas what we commonly call "motion controls" uses MEMS sensors and/or cameras to detect motion outside the sensor system.

That it for today's Adventures in Pedantry! Tune in next week when we discuss the appropraite usage of 'affect' and 'effect'.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
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