sales2099 said:
BMaker11 said:
sales2099 said:
KylieDog said: Well people expected something new, instead it just ended up as CoD with mechs, high jumps and bots. |
That is new for a competitive FPS. Try harder.
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I'm confused. I thought new things were, you know...."new". Not 3 years old
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Don't wanna be that guy....well maybe i do. But KZ MP isn't exactly what FPS nuts would call a 1st class experience. Yes I am sure in strictly PS fan circles KZ MP is pretty nice and yes, I am aware Halo has jetpacks and mech combat as well. But Titanfall is like COD in that it is very fast and twitch based FPS, a different breed then Halo or KZ. It integrates them while maintaining that fast paced feeling. That and the parkour is something new and fresh.
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Moving the goalpost. You said mechs, jetpacks and bots were new to competitive FPS. Now, because it actually isn't new to competitive FPS, you can't just say "oh, well, it was in KZ and Halo, but it hasn't been added to a CoD experience so that trumps what I said just a sentence prior".
And you're even wrong saying that it's "new and fresh" because it's fast and twitch based. Unreal Tournament 3 was fast and twitchy, had hoverboards (for a more parkour approach to movement), vehicle combat, Darkwalker combat (equivalent to mech combat in that game), playing with bots and the kicker: it doesn't have a "real campaign" either, just a series of multiplayer matches. And that game came out in 2007.
No matter how you slice it, the things that make TF "innovative".....don't. And all three of these games sitting around the same metacritic score would beg to differ in what is a "1st class experience".
Look, I'm not saying TF is a bad game. Just pointing out that the things that are being lauded as "new" just aren't new.