ethomaz said:
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J_Allard said:
He doesn't know what people expected, he'll tell you to "ask them yourself". Yet at the same time he sure knows it wasn't what they expected. Haha @ the single digit frames FUD, my favorite Titanfall FUD of all.
2 million+ in sales (not counting digital) and it's not what EA expected. EA will eventually talk sales with investors as they always do. Just because Sony makes an announcement about Infamous selling a million doesn't mean other companies have to.
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DF confirmed it goes single-digit in the next article... can be a bug but it happens because happened to me... the game almost freezes.
Tuesday, 8 April 2014 - "That said, frame-rate does creep below on rare occasions (similar to Xbox One, we can see the odd freeze - a small clutch of duplicate frames) but there's nothing game-breaking."
So how you call that fud? lol
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Uh, I call that FUD because that's exactly what it is? Please, don't play dumb. What I like here is that you aren't content with your original FUD, you have now added layers of FUD into the FUD, creating a kind of "FUDucken".
Original FUD: Titanfall has single digit frame drops. Not only does it have them, you use it constantly against the game and act as if it's a big issue and happens constantly.
New FUD: In defense of this claim, you provide a snippet of a quote from an article, taken completely out of context, and in no way shape or form confirming what you have been FUDding. Do you see the part where it says "creep below"? The actual context of that line is the "30+ FPS" the game is meant to run. So yes, apparently it does "creep below" uh.. 30+ FPS. Nowhere does it say down to 9 frames per second or less.
Even more FUD: That article is not even about the Xbox One version of the game you've been speaking of, it's about the Xbox 360 version. Would you like to read that same writer from that same website talking about the XBone and PC versions of the game regarding this single digit frame rate?
"Titanfall has been hit over the head repeatedly this week by comments quoted from Giant Bomb, describing a particular instance of single-digit frame-rates in the Last Titan Standing mode, which kits out every player with a Titan and lets them 'have at it'. On the one hand, the report potentially has some merit - this mode is likely to push the game engine to its limits. On the other hand, this engine is designed to pump out a new frame every 16ms. Clearly it doesn't always manage it, but a drop down to single digit frame-rates would necessitate that engine taking 100ms to render the next image - an enormous amount of time. So does the Last Titan Standing mode really hammer frame-rates as badly as suggested?"
Oh snap. What do they find? I'm on pins and needles. Lets continue.
"Last Titan Standing is an excellent workout for the engine, as it gifts every player in the arena a Titan to play with. The carnage is quite remarkable. It's in this area where the mooted 'single-digit' frame-rates are found but in our tests, we saw nothing quite so severe."
Here, I made this for you:

There should be some sort of filter installed here so that any time the forum registers you typing Titanfall, this is all we see. It's pathetic, but also very adorable that you'd go to such lengths. And I didn't even touch on the part where you haven't even touched the final game, only the beta. I guess we can save that for the next FUD breakdown. Bye.