http://www.next-gen.biz/index.php?option=com_content&task=view&id=9231&Itemid=59
By Joe Keiser | |
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Braid Developer Jonathan Blow thinks that games have a long, long way to go before they can elicit emotion from their storytelling, and goes off on games that aren't a good enough job. | |
![]() Blow thinks that to look at the problem, you have to look at games from every possible angle. Perhaps they're consumer products, in which case the design is driven by budget and market desire. Perhaps they're escapism, but what does that even mean? "It sounds like I'm babbling about nothing," says Blow. Blow thinks God of War and its ilk are "distasteful," asking why we keep making the same sort of game over and over again. He think casual games like Peggle are even more distasteful, and that they pander to the player's desire for mastery. There are many more ways to look at games, but Blow likes the idea of "games as communication," because decisions on how to relay information to the player can grow into ways to relay art and therefore emotion. |
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Maybe I am not understanding what he means but is he saying story telling in games don't invoke different emotions for players. I have to disagree with him if that is the case. Again maybe I misunderstanding what he is trying to say but I played alot of games with great story telling. I guess it really depends on the person as some people may feel an emotion when watching a movie or readin a book or not. I think video games are about the same as those media maybe even more. Really is about the writing if you want to invoke an emotion though seeing it can also have an affect.