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Forums - Gaming - Remember all those indie games Nintendo supposedly secured?

curl-6 said:
marioboy2004 said:
Like I said before nintendo fans should be used to getting only about 4-5 games a year

In 2010 I bought 11 Wii games that came out that year.

In 2009, 8.

In 2008, 8 also.

This wasn't always a problem.

Sorry what I meant was games that are worth getting and not just garbage...oh yeah and I was just being a little sarcastic sorry..

i myself have about 7 full retail wii u games and some indie stuff on the side..indie games are just icing on the cake anyway



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Cobretti2 said:
im glad they are not around I hate indy games lol.

"I don't like indie games so I'm glad the entire platform and the millions of other wiiu owners don't have them" 

You sir, are a grade A asshole.

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lucidium said:
Cobretti2 said:
im glad they are not around I hate indy games lol.

"I don't like indie games so I'm glad the entire platform and the millions of other wiiu owners don't have them" 

You sir, are a grade A asshole.

millions haha over dramatic there. The real games (aside from mario related games) are barely selling 200K.



 

 

Cobretti2 said:
Dusk said:
Cobretti2 said:
outlawauron said:
Cobretti2 said:
im glad they are not around I hate indy games lol.

Why's that? More games are a good thing.

no physical media no buy. NIntendo shoudl fricken get smart and release compilation discs best of 2013 best of 2014. Then give majority of the profits to the indies.

Wow. You're not going to be a gamer for much longer then eh? Physical media is slowly on it's way out. Major numbers of sales are happening digitally. As long as you stick with PS4 or Wii U then you can keep all the games on HD's if you are really worried about it. 

I don't mind the idea of the best of compilation, but who is going to publish it? It's a bit of a risk and there is loads of cost to go with publishing and distrobuting a format. 

I felt similar to you, but I decided to buy a 2 TB HD for my Wii U and back it up. I also have the deluxe digital promotion and there are tons of sales happening on the eshop so I get 10% back even on the titles already for sale so they end up being cheaper than actually purchasing them at the store in the most case. But that's just me. 


The day it goes digital is the day I'll go PC exclusive or until the console guys start offering an emulation style program  as part of their new systems. ATM it looks like it is heading that way with Sony at least. Microsoft seem to be heading down the cloud power gaming solution which will be nichie till the worlds internet speeds catchup to demand require.

In principle I am not against digital only future but it needs to be open and easy and not a pain in the arse for me to retain what I buy and use it how i want to use it.


Not sure how going PC exclusive will help you since it's the most digital out of everything. But other than that, I completely agree. It should be easy. 



Gotta figure out how to set these up lol.

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Cobretti2 said:
im glad they are not around I hate indy games lol.


im with you on that. i cant stand them.



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The indie devs didn't fully anticipate the length of time it takes for Nintendo for testing. I've been keeping up with a few devs and their submission process. Moon Chronicles was submitted at the end of March i believe, and Swords and Soldiers HD was submitted a couple days ago. From what I gather, its one or two weeks before they send back confirmation.


more like 3 weeks and then even once things are approved there's more to the process...

Let's make some things clear about indie devs. They:

- tend to be slower at going through the approval process (less people working on it, less familiarity)
- often times don't get approved the first time because they fail to account for certain things or whatever during the approval process and then have to resubmit after changing stuff
- aren't as experienced as certain developers
- tend to announce release dates or timeframes way too early
- tend to think things will go well/don't account enough for delays and therefore are forced to delay their games
- don't really take their own release dates seriously or hold themselves to it
- tend to underestimate how long it takes to develop a game in the first place
- tend to wait too long to start the submission/publishing process and again get delayed

This is just how indies are, the more experienced ones will get better over time but even big companies sometimes delay games, so it happens, it's just that indies are a lot more prone to it due to lack of experience and care and such.

It's not really Nintendo's fault, they put a lot of effort into this stuff but game dev on consoles is a tough process and that's exactly why so many people fail or get excited with the possibilities but never reach the end of the tunnel. *shrug*

Heck, not just game dev on consoles, but game dev in general... people have ideas but when it comes to making those ideas reality, publishing it, marketing it, etc... they're often a bit lacking, to say the least. Game development takes a lot more skill than just being able to program or come up with ideas. So, so much more.

It's kind of a good thing it does or we'd be overcrowded with terrible games. The barriers for entry are decreased, but you still have to have a certain level of competence and intelligence to actually be a successful indie developer and see the process of publishing a game to the end, and if that weren't true it'd kinda be bad for everyone... game developers would have too much competition from crappy games, game publishers would have a lot more work on their hands, and gamers would feel like the gaming industry was full of crap and would have a hard time finding actual good games. >_>;

/endrant



Please no more bad news about Nintendo, this is getting cruel =/



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