The indie devs didn't fully anticipate the length of time it takes for Nintendo for testing. I've been keeping up with a few devs and their submission process. Moon Chronicles was submitted at the end of March i believe, and Swords and Soldiers HD was submitted a couple days ago. From what I gather, its one or two weeks before they send back confirmation.
more like 3 weeks and then even once things are approved there's more to the process...
Let's make some things clear about indie devs. They:
- tend to be slower at going through the approval process (less people working on it, less familiarity)
- often times don't get approved the first time because they fail to account for certain things or whatever during the approval process and then have to resubmit after changing stuff
- aren't as experienced as certain developers
- tend to announce release dates or timeframes way too early
- tend to think things will go well/don't account enough for delays and therefore are forced to delay their games
- don't really take their own release dates seriously or hold themselves to it
- tend to underestimate how long it takes to develop a game in the first place
- tend to wait too long to start the submission/publishing process and again get delayed
This is just how indies are, the more experienced ones will get better over time but even big companies sometimes delay games, so it happens, it's just that indies are a lot more prone to it due to lack of experience and care and such.
It's not really Nintendo's fault, they put a lot of effort into this stuff but game dev on consoles is a tough process and that's exactly why so many people fail or get excited with the possibilities but never reach the end of the tunnel. *shrug*
Heck, not just game dev on consoles, but game dev in general... people have ideas but when it comes to making those ideas reality, publishing it, marketing it, etc... they're often a bit lacking, to say the least. Game development takes a lot more skill than just being able to program or come up with ideas. So, so much more.
It's kind of a good thing it does or we'd be overcrowded with terrible games. The barriers for entry are decreased, but you still have to have a certain level of competence and intelligence to actually be a successful indie developer and see the process of publishing a game to the end, and if that weren't true it'd kinda be bad for everyone... game developers would have too much competition from crappy games, game publishers would have a lot more work on their hands, and gamers would feel like the gaming industry was full of crap and would have a hard time finding actual good games. >_>;
/endrant