From TomsGames.com:
Mark Rein: Why can't we make them all? Gears of War aside because Microsoft is the publisher, why are we making UT for two consoles and PC? We want to maximize the revenue potential for our games. We want as many people to play our games as possible. We want as many Playstation players to play our games, we want as many Xbox 360 players to play our games and we want as many PC players as possible to play our games. The PC is certainly an area that has no one defender and if we can join a group that all gets together to defend and help make the PC market flourish I think that's a noble goal and we should do our best.
TG: Why do you think people got nervous when Crysis only sold 87,000 copies and UT3 only sold 34,000 copies in those first few weeks?
MR: NPD numbers are an estimate. We don't know what they are exactly but if you sell 80,000 a month for 10 months that's a multi-million seller worldwide. Who's going to complain about that? We're in the internet age and people react to numbers they don't understand. It's funny, after that I spent a lot of time going through long-term NPD numbers. I actually went and looked all the way back to 1995 and I dissected all the shooters. The path we're on right now isn't going to make it the fastest selling game but PC games have a potentially much longer tail than console games. There's a good chance to sell that game for a much longer period of time than the more hit-oriented console games.
TG: But then you have Cliffy B come out and say that PC gaming is in disarray and...
MR: Oh he's an idiot [laughing]. No, he's a great guy. Cliff makes console games though, right? He's on a console team that makes what is primarily a console game.













where did Mark Rein learn to multiply?
