CyberZ, a subsidiary of Toky0-based Internet conglomerate CyberAgent (4751), released a report on the size of the Japanese market for smartphone games today.
According to the report, the domestic market was worth 546.8 billion yen (US$5.4 billion) in 2013, up a staggering 178% from 2012.
What’s interesting is that this industry now reached roughly 50% of the Japanese gaming industry overall, which is sized at 1103.6 billion yen (US$10.8 billion) in 2013.
The reason why CyberZ focuses on smartphones in particular is that Japan is the only country in the world that still has a big feature phone game industry: Japan’s Mobile Content Forum (MCF) last year said that industry by itself was still worth US$2.4 billion in 2012 (see here for details).
By way of comparison: MCF estimated a size of US$2.7 billion for Japan’s smartphone game market in 2012, while the chart above, at roughly US$3 billion, lands in the same ballpark for that year.
http://www.serkantoto.com/2014/03/25/japan-smartphone-mobile-game-market/
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So if you read to right it means that Mobile (Smartphone + feature phones) >>>> dedicated gaming







Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!)














