RolStoppable said:
Let me dissect your post. 1) Good job here. Although you are merely disproving the statements of trolls and idiots, so the bar to succeed was so low that it laid on the floor. 2) Now this is where video game history needs to be taken into account. If your reasoning doesn't hold up through different generations, then it's wrong. Last generation people spent $250 on the Wii (including a game) while the DS was $130, so roughly half the price (yes, this is stretching it a bit); both systems sold really well, so price wasn't an issue. The generation before the GC didn't sell well even after it dropped to $99, making it effectively about as expensive as the successful GBA; once again price wasn't the issue. Therefore the price argument is debunked. 3) But you bring more to the table than just price, so let's look at the libraries. Last generation people bought Wiis to play Mario Kart Wii and NSMB Wii despite Mario Kart DS and NSMB being available on the DS. You also mention graphics as a reason, but the gap between Wii and DS resolution and graphics is similar to the gap between Wii U and 3DS. Similar games didn't lead to a reduction in sales for either system or for individual games, so your hypothesis is incorrect. 4) If we go back to the sixth generation in order to look at another duo of Nintendo systems, the GC had very different games compared to the GBA. Much of that can be attributed to the lack of horsepower of the GBA that prevented it from realizing 3D games, but the reason is irrelevant; what matters is that the libraries of GC and GBA were clearly different. The GC failed to sell regardless, so you are left with nothing. Therefore we can conclude that the 3DS is not cannibalizing the Wii U, because that assertion is contradicted by video game history. |
History does not always repeat itself! Just because something was or wasn't a factor before doesn't mean it can't become a factor or non factor now!









