nitekrawler1285 said:
| Soundwave said:
Motion controls as a *system seller* may in fact be over though. Just like once upon a time Mortal Kombat almost won the console war for the Genesis, before Nintendo realized their mistake and changed allowed blood in MK2, but by the late 1990s, 2D fighters, while still having a dedicated fanbase no longer moved systems. Nobody bought a Playstation or N64 for Mortal Kombat.
Same goes for the Final Fantasy series, which was once a hugely pivotal turning point for the Playstation brand ... today it's still popular but it isn't going to tip the scales of the console race one way or another. JRPGs had a boom period in the late 90s/early 2000s which has subsided and the genre has largely gone back to being a niche genre.
Kinect isn't moving XBox One's and Wii Sports Club, Wii Fit, Wii Party U, etc. aren't moving Wii Us. It's a novel idea, it's just not something people will buy a new console for anymore, been there, done that (just like Guitar Hero ... after guitar riffing on every Aerosmith track for the 2000th time ... the consumer loses interest).
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When we see a good NEW motion control game that is also well advertised we can make that assessment.
MK did not almost win anything for the Genesis. Genesis won in one region barely(EU by .25 million). System seller and popular at 2.67 million on the Genesis but not at 2.79 on PS, 2.49 on PS2 and 2.44 on PS3. How did it sell more on Playstation than on Gensis and become less popular and less a system seller?
Outside of Pokemon, FF, and DQ JRPGs have actually never been terribly big. There are actually no fewer JRPGs today than there were in the 90s/2000s. You just have to look at handhelds to find them. FF is in decline because the games are not as good quality and there were three games in the same world this gen.
There have yet to be any Kinect games outside the not advertised at all Xbox Fitness(Can't lie I like it as a workout game). Though even if there were more good ones I'm sure the One's price has far overshot anyone whom might be interested including myself.
Why pay more for a console that doesn't actually improve the experience? Why buy a Wii U to play 3/5ths of Wii Sports a 2006 game? They can get the full experience on the Wii for far cheaper. This is why Just Dance 4 outsold Wii U on Wii and just about every ohter platform. You sound like Sony not understanding that a bunch of old ports from a cheaper system with better controls and larger library isn't gonna make people buy a Vita. Maybe if they made a new Wii Sports. Please don't say Nintendo Land is the new Wii Sports.
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Well you have Wii Fit U, Wii Party U, Game & Wario, Mario & Sonic Winter Olympics Sochi, and you have Kinect Sports on XBox One coming out in a couple of weeks. My guess is all these are going to be sales duds, how many excuses are we going to keep making for all of them.
Wii Sports is difficult to sequelize because adding different sports means you're adding more obscure ones that aren't going to be as popular as the basic tennis/golf/bowling trifecta that most people identify with. And if you try to add more modes/features to tennis/golf/bowling people complain that it's becoming too complicated. A lot of people are saying Wii Sports Club isn't as fun with the WM+ because it makes the games more complex.
And yes, Nintendo Land was supposed to be the Wii U's equivalent to Wii Sports. Nintendo's kinda damned if they do, damned if they don't here, if they launched with Wii Sports 3, then people would be saying "oh what a terrible launch idea, why would anyone buy a new system to play the same game from 6 years ago, why didn't Nintendo come up with something really new?".