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Forums - Gaming - How big are the sales difference between console and PC games?

Pirates--it's what killed the PC market. I think a few publisher like Ubisoft stated high % of people playing their games played an pirated version and why the PC sales are only a fraction of what console sales are (sometimes like 7-10%).

Some games do tend to sell better on PC's like RTS, Diablo, ect but for the most part console sales are just that much more. Sure there's no royalities like the consoles but making PC games require higher budgets to cover thousands of configurations so it kinda balances out.



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DanneSandin said:
etking said:
Only in a small number of markets like Germany the PC is really strong (almost 25% of global software sales) and online sales like Steam are completely missing.

There are quite a few big PC markets in Europe alone; Sweden and Germany are two of those. And then we have Korea... Don't they only game on PCs, more or less?


South Korea is a massive market for games like Dawn of The Ancients and League of Legends.
And StarCraft... StarCraft is actually broadcasted on several TV channels over there.

In-fact, I wouldn't be surprised if the 10~ million copies that the origional StarCraft sold, that 80% alone were sold in South Korea.

torok said:
Pemalite said:

You are also forgetting that a PC game doesn't have to sell as much as the console version to be as or more profitable.
You don't have to pay the Microsoft, Sony and Nintendo tax to have your games on the system, last I checked they take what, 30%? You also have to pay for releasing Patches and DLC too I think.
That probably explains why EA and Ubisoft have their own "stores" now in PC land.

Granted you also have to pay the privelage to have your games on Steam, you literally *don't* have to, Minecraft and majority of EA games have lived fine without it.

There has been a distinct shift in the way games are being developed over the last few years with more games starting to focus primarily on the PC version then releasing the downgraded console version. (I.E. Battlefield, Low settings on the Last-gen twins and only high settings for the next-gen twins, ultra and beyond for the PC.)
Just take a look at any Frostbite or CryEngine powered game...


I don't seee this shift, exepct with a few cases like BF and Crysis. Even Skyrim was mostly a 360 game (DLC came first, Kinect voice commands, etc). And we have big titles like GTA V that weren't release on PC (this one can still come) and Red Dead Redemption or games releasing much later than console versions or with more bugs. My point is, if the majority of the money was on PC sales, PC versions would be better or at least released together with the console versions (or at least simply released anyway). Of course, some games like Diablo make more money on PC, but they are a minority (and in this case, what I said is clear. PC version is the best and was released earlier). I the end, if it was more profitable, it would get the best versions and best release dates and that's not what we see here.

Anyway, the shift in development is a sign that at least now everyone is agreeing on a more common architecture. Even PS360 weren't as different from PCs (from a developer standpoint) than PS2 or GC were. I believe that the HD transition created a mindset more focused on creating extreme high quality assets and then downgrade as much as needed for each platform (since none of them could deal with million pollygons characters and so on) and that assets would still be usable for future stronger PCs or consoles from future gens. 

It would be interesting to see digital sales data for Steam, but I really doubt we will see it someday since MS, Sony, EA and all other are very reluctant to release this numbers too (even when they are good). Publishers of course will prefer to have this numbers only for themselves so they can decide which ones they will brag about and wich ones they will simply hide and just sum up with all the game sales for quarter reports.

Red Dead Redemption never launched on PC and probably never will, sadly, but that just says allot about Rockstar games...
Rockstar games has never taken the PC seriously since the 2D top-down GTA1 and 2, but that's there own fault, GTA IV was fun to mod though, you can get that looking better than GTA 5.

The rest we will just have to agree to disagree.

As for sales tracking, I've been hoping+nagging Valve to release sales counters for games on Steam, maybe one day! :P
I really would like more comparison points.






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Pemalite said:

The rest we will just have to agree to disagree.

As for sales tracking, I've been hoping+nagging Valve to release sales counters for games on Steam, maybe one day! :P
I really would like more comparison points.




Yes, let's agree to disagree :) Diversity of opinions is what makes a forum worth our time. The digital sales tracking issue is something that I'm afraid that it's caused by publishers and probably they will want things like that. But again, Google Play shows download data, even if it is just an interval like 500.000-1M, but it's something. Even in cases like GTA or Last of Us, when they bragged about beating download records on PSN, no numbers was shown (even a good one). It's really a shame.  



It amazes me to see the PC market being downplayed like this. It's absolutely exploded in recent years and is suddenly on almost everyone's radar. It's extremely relevant. As an overall market, it's more robust than the console market. Relative to the multi-platform market, obviously it varies, but as an individual platform, it's not all that far behind its Playstation and Xbox counterparts.

Take Far Cry 3. Ubisoft's 2012-13 Q3 Sales Call had the mix as "1mil units on PC, 3.5mil on console." Not bad at all, especially considering that PC releases often perform well over time.

Anyone sleeping on PC sales isn't paying attention. That can easily be seen by the efforts of the big publishers to elbow their way into that space with services like Origin and U-play.



Pemalite said:
DanneSandin said:

There are quite a few big PC markets in Europe alone; Sweden and Germany are two of those. And then we have Korea... Don't they only game on PCs, more or less?

South Korea is a massive market for games like Dawn of The Ancients and League of Legends.
And StarCraft... StarCraft is actually broadcasted on several TV channels over there.

In-fact, I wouldn't be surprised if the 10~ million copies that the origional StarCraft sold, that 80% alone were sold in South Korea.

Absolutely. And I would add China and Russia to that also. PC gaming is very big in these markets. But also "crack teams" are very famous and big in those markets too, Sweden, China, Russia etc. Especially Swedish teams considering how small the country is and how big those teams are, way back from the Amiga/Atari-era until today.