By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - I just realised if 720p is so horrible, how did we survive

Zekkyou said:

Here is the video: http://killzone.dl.playstation.net/killzone/kzsf_multiplayer/KZSF_HIGHTBITRATE_H264.zip

As if by divine intervention the majority of the blur is gone, yet it's still using the blending effect for the 1080p? o: It's almost as though a large chunk of the motion blur was added in post processing, rather than during the actual render of each frame set ^^ I can understand why they did it, while the blend effect does create an image incredibly close to 1080p in regards to clarity, it does give the impression of poorer AA (such as the trees). Regardless to if i think that was a good move or not, i think the video does a perfectly adequate job of demonstrating how the simulated resolution itself is not the cause of most of the blur seen in the final game.

I'd also say they cut down the lighting slightly, no doubt for increased stability, but for the sake of this argument that's irrelevant.

I'm sure you can understand why it's such a bad example for comparison now? If the blur is coming from post processing, then it would look the same regardless to if the game was native 1080p+ motion blur, or simulated 1080p+ motion blur. The difference only becomes apparent when the motion blur is removed, in which case the simulated 1080p images shows signs of lesser AA (in-fact caused by the blends lapping over). Personally i'd say that's a pretty good trade off for an extra 15fps, as did Gorilla it seems. Shame about the motion blur, not a fan myself, but it's understandable (they had the same motion blur effect in Killzone 2, so it's not like this is something new from them).

Alas, my words no doubt fall upon deaf ears. I'm once again thoroughly bored of how often this topic needs to be explained to you, so i'll leave you too it. If you look around hard enough i'm sure you can find something else to cling onto for another couple of months. It's nice to see users who apparently don't "play resolutions" take such a deep interest in them :)

You do see less blur. Of course, you also see virtually none of the artifacts or vertical lines you see in the retail release when the game cannot accurately "predict" the next screen. So they either did not have the reprojection working fully for that video or they did massive changes for the retail release. GG themselves have said the lines and blur are caused by the game not being able to predict where certain things will be correctly. I hope that has helped clear that up for you, as for the rest...

My point was: how important can full native 1080p60 graphics really be when the people most vocally championing it here, could not even tell they were playing a game that was neither of those? You can qualify how close the game came to achieving them or point to this or that footage from before the game came out, or make excuses all you want, it was just a simple question. If you can answer the underlined, please do. If not, feel free to respond but I won't reply.

Actually I probably won't either way, it seems the OP is more about how advanced televisions are compared to the graphics we get. Which I agree. The games are still great, but 1080p has been around in the PC world for well over a decade. Seems silly that console technology is truly that far behind the curve.



Around the Network

Here's how I lived through 720p. If it was 1080p, it was fine and I'd play through it. But if it was 720p, I'd play blindfolded and have some non 1080p loving peasant tell me what's going on on the screen. 720p disgusted me so I didn't want to look at it. Now that games are in 1080p again, I can actually see what I'm doing. Too bad Yakuza 3 didn't come out on the PS4, platinuming the game would have been a lot easier if I wasn't blindfolded.



J_Allard said:

You do see less blur. Of course, you also see virtually none of the artifacts or vertical lines you see in the retail release when the game cannot accurately "predict" the next screen. So they either did not have the reprojection working fully for that video or they did massive changes for the retail release. GG themselves have said the lines and blur are caused by the game not being able to predict where certain things will be correctly. I hope that has helped clear that up for you, as for the rest...

[gif]

My point was: how important can full native 1080p60 graphics really be when the people most vocally championing it here, could not even tell they were playing a game that was neither of those? You can qualify how close the game came to achieving them or point to this or that footage from before the game came out, or make excuses all you want, it was just a simple question. If you can answer the underlined, please do. If not, feel free to respond but I won't reply.

Actually I probably won't either way, it seems the OP is more about how advanced televisions are compared to the graphics we get. Which I agree. The games are still great, but 1080p has been around in the PC world for well over a decade. Seems silly that console technology is truly that far behind the curve.





kirby007 said:
ArnoldRimmer said:
Yeah, fuck technological improvements. Mankind survived travelling by horse, living in caves and all. So let's get rid of our cars & houses, television, the internet and back to OXO-style 35x16 pixel, 1-bit graphics.

But serious: I'm really getting annoyed by these stupid "Resolution doesn't matter" threads. It feels more and more like men not getting tired of trying to convince others that "Size doesn't matter".

While these people do have a good point (on most TV screens, the difference between 1080p and 720p is neglectable), the fact that they tend to try to ridicule and downplay the matter does not make these people seem like neutral and objective. And such behaviour generally raises the question of whom they're actually trying to convince: Others? ...or themselves? And... why?!? To me personally, it feels more and like people simply trying to justify/rationalize their own video game console purchase.

I'mnot saying resolution doesn'tmatter i'm saying 720and 1080 are both crap

EDIT:  i'm saying that making fun of 720 from the perspective of 1080 doesn't make sense

Oh... I guess I really misread your OP then and need to apologize. I guess I prematurely considered this to be one of those countless "720p is enough, there's hardly any visual difference between 720p and 1080p" threads. Which I agree to, but consider the endless discussions about it to be pointless and annoying, because they're ignoring the actual problem.

I don't quite understand though why you claim both 720p and 1080p to be "crap", yet (as I remember) started this thread by pointing out how much worse it was just a few years or decades ago. If you consider 1080p to be "crap", you must consider N64, SNES or even NES graphics to be downright disgusting.



ArnoldRimmer said:
kirby007 said:
ArnoldRimmer said:
Yeah, fuck technological improvements. Mankind survived travelling by horse, living in caves and all. So let's get rid of our cars & houses, television, the internet and back to OXO-style 35x16 pixel, 1-bit graphics.

But serious: I'm really getting annoyed by these stupid "Resolution doesn't matter" threads. It feels more and more like men not getting tired of trying to convince others that "Size doesn't matter".

While these people do have a good point (on most TV screens, the difference between 1080p and 720p is neglectable), the fact that they tend to try to ridicule and downplay the matter does not make these people seem like neutral and objective. And such behaviour generally raises the question of whom they're actually trying to convince: Others? ...or themselves? And... why?!? To me personally, it feels more and like people simply trying to justify/rationalize their own video game console purchase.

I'mnot saying resolution doesn'tmatter i'm saying 720and 1080 are both crap

EDIT:  i'm saying that making fun of 720 from the perspective of 1080 doesn't make sense

Oh... I guess I really misread your OP then and need to apologize. I guess I prematurely considered this to be one of those countless "720p is enough, there's hardly any visual difference between 720p and 1080p" threads. Which I agree to, but consider the endless discussions about it to be pointless and annoying, because they're ignoring the actual problem.

I don't quite understand though why you claim both 720p and 1080p to be "crap", yet (as I remember) started this thread by pointing out how much worse it was just a few years or decades ago. If you consider 1080p to be "crap", you must consider N64, SNES or even NES graphics to be downright disgusting.

I already considered the image quality of my N64 crap during its era. Most particularly the PAL version which, I think, already kinda scaled the image into PAL format. Add to that the analog AV output... In the end I only played on my Jap N64 using the best available cable at times: SVHS.

The same image quality crap for my beloved PAL gamecube. But this time the RGB pal signal was better, but the image was still badly scaled internally notably in some games (compared to the more sharp NTSC signal) so the image was always muddy compared to the almost perfect PS2 image. Xbox was also very badly scaled and muddy (still comparing to PS2, comparing with MGS2 available on both consoles).

It wasn't a problem of resolution, but similar, really. People at 720p/900p on XB1 complain the image is muddy compared to the PS4 games at native 1080p. When the image is scaled (internally by PAL N64/Gamecube), or upscaled by XB1 or your TV, you can see the difference compared to a native/sharper image.



Around the Network

Until 14nm and midrange GPUs are capable of 4K with good visual detail (2017-2018), there won't be the possibility of a beyond-1080p console. I have no doubts that the next-gen consoles WILL be 4K ready though.

720p vs. 1080p is ~1 million pixels, or 2 to 1 in detail. I have a gaming HTPC hooked up to a 60" Plasma 1080p set. At ~8' back, I can tell an absolutely immense difference between 1280x720 and 1920x1080 in last-gen games like Deus Ex : HR and Skyrim. Maybe some people have bad vision, but I don't think so. I run the PC at 1280x720 for an old remote app I have to use from time to time to support some obscure oil & gas equipment (it just doesn't look right at 1080). I left it at 720 one time, GF fired up Skyrim and immediately wanted to know if there was something wrong with the computer.

The problem that XB1 faces is that large TVs are getting cheap, and people dropping $400-$500 on a next-gen console are very likely to have a 50"+ 1080p display. It's just a fact that 1080 looks better than 720 all other things being equal.

If you have a garbage 1366x768 TV that they sell as 'HD', then it makes no difference whatsoever. And to be fair, there are a fair number of those out there sold over the past 6-7 years. They will be dying off and handed down constantly though. When you can get a decent LED 50" 1080p display for $499 at WalMart, it's hard to justify 720p existing.

XB1's big problem is that the GPU/memory speed gap lines up perfectly with the ability to run a game with as good a visuals as the XB1 can manage at 720p, and that same game with the same visuals will look better at PS4 at 900p or 1080p. CPU-limited games will be less noticeable, as the PS4 and XB1 both are saddled with fairly weak CPUs. GPU-limited games will simply look better on PS4, end of story. The better the display, the easier it is to tell.

Denial does nobody any good. BF4 and Ghosts both look dramatically better on PS4. Watch Dogs, Destiny, GTAV-HD, etc, it's going to be the same thing over_and_over_and_over.

DX12 is laughable as well, as the big gains are bringing draw calls to a lower level, skipping the CPU bottleneck that happens with the PC DX11 and older APIs. The problem is that the XB1 out of the box already had low-level draw calls enabled. DX12 will help PC, and help ports, but will not give the XB1 even a 5% GPU improvement in efficiency (and that's being exceptionally generous).

Bring on 4K @ 120hz. I love being able to play at 2560x1440 @ 120hz on PC, but am okay with 1080p on the living room TV for some games.



Does that mean we should go back to inferior resolution just because we used to be fine?

Theres a thing called progress....



RIP ps3, xbox360.

welcome home ps4 and X1

Goes back to fapping after years of sex. It was good enough then and dammit, it's good enough now.



I'm actually quite content with it. 1080 is better of course, but for now, I have not been blown away by anything that renders 720 obsolete. That will change in time, however.



 

Playstation = The Beast from the East

Sony + Nintendo = WIN! PS3 + PSV + PS4 + Wii U + 3DS


ArnoldRimmer said:

Oh... I guess I really misread your OP then and need to apologize. I guess I prematurely considered this to be one of those countless "720p is enough, there's hardly any visual difference between 720p and 1080p" threads. Which I agree to, but consider the endless discussions about it to be pointless and annoying, because they're ignoring the actual problem.

I don't quite understand though why you claim both 720p and 1080p to be "crap", yet (as I remember) started this thread by pointing out how much worse it was just a few years or decades ago. If you consider 1080p to be "crap", you must consider N64, SNES or even NES graphics to be downright disgusting.


720P (HD) and 1080P (Full HD) *are* crap.
It's the kind of resolution you should expect out of a 5-10" mobile device or tablet, not a 60" panel, it's 2014, not sometime last century. :P

Once you go QHD (4x 720P) then you never look back, the PC has had those panels for YEARS.

Arkaign said:
If you have a garbage 1366x768 TV that they sell as 'HD', then it makes no difference whatsoever. And to be fair, there are a fair number of those out there sold over the past 6-7 years. They will be dying off and handed down constantly though. When you can get a decent LED 50" 1080p display for $499 at WalMart, it's hard to justify 720p existing.

DX12 is laughable as well, as the big gains are bringing draw calls to a lower level, skipping the CPU bottleneck that happens with the PC DX11 and older APIs. The problem is that the XB1 out of the box already had low-level draw calls enabled. DX12 will help PC, and help ports, but will not give the XB1 even a 5% GPU improvement in efficiency (and that's being exceptionally generous).


Here is the kicker.
Depending on Panel Size, Resolution and Viewing distance, there is actually NO discernable difference to the human eye after a certain point.

Thus by extension people who are playing an entire room away on a 27" 1080P panel would see zero difference between 720P and 1080P.


As for Direct X 12, you nor anyone else literally has no idea what is happening on that front as not enough information has been made available other than some high level and pretty sparse stuff, so don't pretend you know what is happening on that front just yet.




www.youtube.com/@Pemalite