| J_Allard said: You do see less blur. Of course, you also see virtually none of the artifacts or vertical lines you see in the retail release when the game cannot accurately "predict" the next screen. So they either did not have the reprojection working fully for that video or they did massive changes for the retail release. GG themselves have said the lines and blur are caused by the game not being able to predict where certain things will be correctly. I hope that has helped clear that up for you, as for the rest... My point was: how important can full native 1080p60 graphics really be when the people most vocally championing it here, could not even tell they were playing a game that was neither of those? You can qualify how close the game came to achieving them or point to this or that footage from before the game came out, or make excuses all you want, it was just a simple question. If you can answer the underlined, please do. If not, feel free to respond but I won't reply. Actually I probably won't either way, it seems the OP is more about how advanced televisions are compared to the graphics we get. Which I agree. The games are still great, but 1080p has been around in the PC world for well over a decade. Seems silly that console technology is truly that far behind the curve. |









