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Forums - Sony - inFamous Second Sons Initial Impressions - spoiler free

No spoilers.

So I've just arrived in Seattle (no spoiler there because we all know the game is set in Seattle). You see very early in the game, essentially in the prologue, one of the key powers you need for the purposes of the story. I won't say which because that would be a spoiler.

Gameplay is classic inFamous it's immediately familar and comfortable. There is use of the trackpad for certain things, like you use the trackpad to drain power, and swipe it to open doors. It using a controller feature for the sake of it, but it's fine and works well.

I LOVE the use of the speaker in the controller (first experienced playing the Warframe prologue, which looks like a bloody great F2P game by the way). Sony was smart to adopt that aspect from the Wiimote.

Characters and voice acting are solid so far. Story is shaping up to have good potential, but too early to judge.

Graphics:

Clearly this is an excellent example of graphics not possible on last gen platforms. If you think about the graphics kings from gen 7 - I will only refer to PS3 titles because those are the only ones I've seen personally: KZ, Uncharted, GoW, TLOU there is no question inFamous is a generational advance. So crisp and clear, no jaggies, fantastic particle and smoke effects, though still rather stylised than realistic. Textures and fine detail are great, but there are still bits and pieces that look flat and 2-dimensional. So clearly there is room for improvement on graphivs through the generation. For the purposes of this game 1080p@30fps is great, sacrificing resolution to get 60fps would have been a terrible error IMO. There are graphics elements that hark back to past gen, for instance hair and facial features don't look much improved, though facial movements and expressions are generally better. Foliage still looks really naff, like fake trees and bushes so not much by way of improvement over last gen. Over all very impressive, and is a sign that some pretty incredible graphics are in store for this generation. 

Very excited to get more time on the game. And now that my wife has taught her last piano lesson for the day I'll say bye and get back to it.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

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binary solo said:

Gameplay is classic inFamous it's immediately familar and comfortable. There is use of the trackpad for certain things, like you use the trackpad to drain power, and swipe it to open doors. It using a controller feature for the sake of it, but it's fine and works well.

Most interesting part of this to me.

Do you have to open doors a lot? Why did the devs hide this new feature from me?



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vivster said:
binary solo said:

Gameplay is classic inFamous it's immediately familar and comfortable. There is use of the trackpad for certain things, like you use the trackpad to drain power, and swipe it to open doors. It using a controller feature for the sake of it, but it's fine and works well.

Most interesting part of this to me.

Do you have to open doors a lot? Why did the devs hide this new feature from me?

Breaking people out of prison cages mostly.

Oh, and because of the way the game controls like classic inFamous it would have been great to have a move option. Of course no trackpad functionality, but I'd rather use the Move than have trackpad for this game. I haven't bought the PS camera yet but I will do soon.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

vivster said:
binary solo said:

Gameplay is classic inFamous it's immediately familar and comfortable. There is use of the trackpad for certain things, like you use the trackpad to drain power, and swipe it to open doors. It using a controller feature for the sake of it, but it's fine and works well.

Most interesting part of this to me.

Do you have to open doors a lot? Why did the devs hide this new feature from me?

They didn't exactly hide it. Greg Miller of IGN consistently brought up the fact that you had to use the track pad to open doors.



TheGoldenBoy said:
vivster said:
binary solo said:

Gameplay is classic inFamous it's immediately familar and comfortable. There is use of the trackpad for certain things, like you use the trackpad to drain power, and swipe it to open doors. It using a controller feature for the sake of it, but it's fine and works well.

Most interesting part of this to me.

Do you have to open doors a lot? Why did the devs hide this new feature from me?

They didn't exactly hide it. Greg Miller of IGN consistently brought up the fact that you had to use the track pad to open doors.

 I didn't catch it then because doors were an alien concept to Infamous 1/2.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

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vivster said:
TheGoldenBoy said:
vivster said:
binary solo said:

Gameplay is classic inFamous it's immediately familar and comfortable. There is use of the trackpad for certain things, like you use the trackpad to drain power, and swipe it to open doors. It using a controller feature for the sake of it, but it's fine and works well.

Most interesting part of this to me.

Do you have to open doors a lot? Why did the devs hide this new feature from me?

They didn't exactly hide it. Greg Miller of IGN consistently brought up the fact that you had to use the track pad to open doors.

 I didn't catch it then because doors were an alien concept to Infamous 1/2.

Yeah Greg was hesitant about it because he felt it might be too gimmicky, but he said it essentially becomes second nature when playing it.



 

binary solo said:

Graphics:

So crisp and clear, no jaggies, fantastic particle and smoke effects, though still rather stylised than realistic. Textures and fine detail are great, .... For the purposes of this game 1080p@30fps is great, sacrificing resolution to get 60fps would have been a terrible error IMO

Exactely, it doesn't make sense to put so much effort in creating great effects and detailed world without presenting them properly. choosing 1080P and SSMAA T2X anti-aliasing over 60FPS was wise from SP.

The game is incredibly fun.



Swiping gestures don't work on my DS4 anymore, I only click it in.

Does this mean I need a new controller just to play inFamous? If so then there goes my purchase today.



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lookes fucking awwwwwesome.

No jaggies FUCK yahh, it ruined Forza5 for me... fucking jaggies.



I will look forward to this next month sometime. too much to play already, but this will be a for sure buy for me. Im glad things look positive so far.