vivster said:
Zero999 said:
vivster said:
Fair enough. If only the "disproving" part wouldn't be missing. So close!
|
what else do you need? the wii u has all those games outputting amazing graphics. FF 15 has amazing graphics but nothing huge when compared to wii u exclusives. with all the talk about scalability of engines and wii u's capabilities, what is left that doesn't convince you?
|
Well maybe the actual game running on Wii U and the developers explaining which parts they had to cut to make it run on it. That would be pretty solid.
You can't just compare completely different games with each other. What we do have however are comparisons between the same games on the different consoles. And none of those seem to be running as well as on PS4/X1. That doesn't really fill me with confidence.
|
I'm quite sure OP isn't talking about the game running exactly like PS4/XBO versions, just about the game being able to run without major compromises. And based on current footage of FF15, I'm quite inclined to agree with him if that's the point. If the game is running at 1080p/30FPS on PS4/XBO with AA applied and anisotropic filtering, I'm quite sure they could drop this to 720p and run at 30FPS on Wii U turning post-processing filters off. I mean, you just need to look at the overall polygon count of what's been shown, it's last-gen geometry levels, overall shader use also looks last-gen, this game seems nothing like PS3/360 couldn't run considering you drop resolution, filtering and asset qualities, much less Wii U. AI isn't CPU intensive at all, so unless they are using some heavy physics algorithms alongside complex AIs, which wasn't shown to be happening on last trailers, last-gen consoles and Wii U would be able to run the AI routines.