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Forums - Nintendo - Why Final Fantasy 15 can easily run on Wii U

vivster said:
Zero999 said:

what else do you need? the wii u has all those games outputting amazing graphics. FF 15 has amazing graphics but nothing huge when compared to wii u exclusives. with all the talk about scalability of engines and wii u's capabilities, what is left that doesn't convince you?

Well maybe the actual game running on Wii U and the developers explaining which parts they had to cut to make it run on it. That would be pretty solid.

You can't just compare completely different games with each other. What we do have however are comparisons between the same games on the different consoles. And none of those seem to be running as well as on PS4/X1. That doesn't really fill me with confidence.

bold: what games?

And what's the difference if the games are different? a graphically intensive game running on wii u serves as proof of what it can do.



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vivster said:
Zero999 said:
vivster said:
Zero999 said:
vivster said:
So why isn't it made for WiiU?

This thread isn't discussing square enix's stupidity. it's just disproving those that say the wii u isn't capable of running it.

Fair enough. If only the "disproving" part wouldn't be missing. So close!

what else do you need? the wii u has all those games outputting amazing graphics. FF 15 has amazing graphics but nothing huge when compared to wii u exclusives. with all the talk about scalability of engines and wii u's capabilities, what is left that doesn't convince you?

Well maybe the actual game running on Wii U and the developers explaining which parts they had to cut to make it run on it. That would be pretty solid.

You can't just compare completely different games with each other. What we do have however are comparisons between the same games on the different consoles. And none of those seem to be running as well as on PS4/X1. That doesn't really fill me with confidence.

But they are running. If that is the point (running, no matter the visual differences), than i believe it is possible.

Hard to say anyway without the game out, but considering it was an early PS3 exclusive, than it could very well be possible

 



think-man said:

The WiiU version of FF15 would look like this (FF13 versus)

Compared to this for PS4.

Yeah, it's not like X completely crushes the first image... oh wait.



Zero999 said:
think-man said:

The WiiU version of FF15 would look like this (FF13 versus)

Compared to this for PS4.

Yeah, it's not like X completely crushes the first image... oh wait.

Yeah you're right it doesn't crush the first image, thanks for pointing that out.

/thread



vivster said:
Zero999 said:
vivster said:

Fair enough. If only the "disproving" part wouldn't be missing. So close!

what else do you need? the wii u has all those games outputting amazing graphics. FF 15 has amazing graphics but nothing huge when compared to wii u exclusives. with all the talk about scalability of engines and wii u's capabilities, what is left that doesn't convince you?

Well maybe the actual game running on Wii U and the developers explaining which parts they had to cut to make it run on it. That would be pretty solid.

You can't just compare completely different games with each other. What we do have however are comparisons between the same games on the different consoles. And none of those seem to be running as well as on PS4/X1. That doesn't really fill me with confidence.


I'm quite sure OP isn't talking about the game running exactly like PS4/XBO versions, just about the game being able to run without major compromises. And based on current footage of FF15, I'm quite inclined to agree with him if that's the point. If the game is running at 1080p/30FPS on PS4/XBO with AA applied and anisotropic filtering, I'm quite sure they could drop this to 720p and run at 30FPS on Wii U turning post-processing filters off. I mean, you just need to look at the overall polygon count of what's been shown, it's last-gen geometry levels, overall shader use also looks last-gen, this game seems nothing like PS3/360 couldn't run considering you drop resolution, filtering and asset qualities, much less Wii U. AI isn't CPU intensive at all, so unless they are using some heavy physics algorithms alongside complex AIs, which wasn't shown to be happening on last trailers, last-gen consoles and Wii U would be able to run the AI routines.



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Zero999 said:
vivster said:
Zero999 said:

what else do you need? the wii u has all those games outputting amazing graphics. FF 15 has amazing graphics but nothing huge when compared to wii u exclusives. with all the talk about scalability of engines and wii u's capabilities, what is left that doesn't convince you?

Well maybe the actual game running on Wii U and the developers explaining which parts they had to cut to make it run on it. That would be pretty solid.

You can't just compare completely different games with each other. What we do have however are comparisons between the same games on the different consoles. And none of those seem to be running as well as on PS4/X1. That doesn't really fill me with confidence.

bold: what games?

And what's the difference if the games are different? a graphically intensive game running on wii u serves as proof of what it can do.

You want me to count all multiplatform games? There are AC4 and COD for example. Just of the top of my head the Wii U resolution of COD Ghosts is about a third of that of the PS4 version while not maintaining 60fps.

Different games use different engines. They always cut corners elsewhere. "Visually impressive" is not measurable. There are visually impressive games on Wii U as well as on PS4. But you are talking about the same game here. PS4 will be visually impressive but the same game won't on WiiU because it can't utilize the power of that engine as well because it lacks in raw power. Also there is no doubt in my mind that any visually impressive WiiU game will look even more impressive on a PS4.

Can it run on WiiU? Yes. Would it be as impressive? No.



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think-man said:
Zero999 said:
think-man said:

The WiiU version of FF15 would look like this (FF13 versus)

Compared to this for PS4.

Yeah, it's not like X completely crushes the first image... oh wait.

Yeah you're right it doesn't crush the first image, thanks for pointing that out.

/thread

You're saying FF13 looks better than X?



vkaraujo said:
vivster said:
Zero999 said:
vivster said:
Zero999 said:
vivster said:
So why isn't it made for WiiU?

This thread isn't discussing square enix's stupidity. it's just disproving those that say the wii u isn't capable of running it.

Fair enough. If only the "disproving" part wouldn't be missing. So close!

what else do you need? the wii u has all those games outputting amazing graphics. FF 15 has amazing graphics but nothing huge when compared to wii u exclusives. with all the talk about scalability of engines and wii u's capabilities, what is left that doesn't convince you?

Well maybe the actual game running on Wii U and the developers explaining which parts they had to cut to make it run on it. That would be pretty solid.

You can't just compare completely different games with each other. What we do have however are comparisons between the same games on the different consoles. And none of those seem to be running as well as on PS4/X1. That doesn't really fill me with confidence.

But they are running. If that is the point (running, no matter the visual differences), than i believe it is possible.

Hard to say anyway without the game out, but considering it was an early PS3 exclusive, than it could very well be possible

 

If that is the purpose of this thread then it should be locked because that kind of statement is moot. Any game can run on anything if you tweak it.



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