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Forums - Microsoft - Digital Foundry: Titanfall Face-Off

http://www.eurogamer.net/articles/digitalfoundry-2014-titanfall-next-gen-face-off

Framerate test: https://www.youtube.com/watch?v=YPBoOJ71hUM

When we spoke to Respawn producer Drew McCoy at Gamescom last year, we were fully onboard with the "frame-rate is king" response when we asked about the possibility of 1080p60 on Xbox One. The key to the best Titanfall experience is all about the frame-rate - it's a crucial element of the interface between player and game and it's a core element in defining the gameplay. The end product is still a massive entertaining, highly playable piece of software, but on Xbox One at least, the performance level clearly isn't anywhere near locked to the magic 60fps, with Respawn sailing dangerously close on occasion to nerfing the the magic formula that makes this game great.

By and large, when you need the signature twitch-levels of response, Titanfall delivers, but it does so at a price - eye-rending screen-tear. That's a compromise that the erstwhile-Infinity Ward team members never implemented during their run on Modern Warfare and we were surprised to see it manifest so obviously here. As a result, the pure thoroughbred arcade experience that defined Call of Duty and is instrumental to Titanfall's success is left somewhat compromised, with a level of visual artefacting that frequently looks plain ugly.

To be clear though - while this is an easy win for the PC, any Titanfall purchase is still a good one. Respawn's focus on technology to facilitate fun as opposed to pushing back the frontiers of rendering has paid off, and while the Xbox One game has its issues, there's no doubt that the experience is enjoyable. However, from everything we know about the studio and what it sets out to achieve with its games, we can't help but feel that Xbox One under-delivers while the PC game is much closer to the experience the developers set out to create.



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Ugly game that's a ton of fun. This gen's Grand Theft Auto 3.



i just cant believe Msoft though releasing a more expensive and weaker HW was a good idea. kinect2.0 is gonna cost them what they earned with kinect 1 :p



supernihilist said:
i just cant believe Msoft though releasing a more expensive and weaker HW was a good idea. kinect2.0 is gonna cost them what they earned with kinect 1 :p


Banking on casual fads to bring in consumers is seriously biting both Nintendo and MS in the rear end right now, they both compromised their hardware to accodomate this audience and are paying a heavy price for it. 



Soundwave said:
supernihilist said:
i just cant believe Msoft though releasing a more expensive and weaker HW was a good idea. kinect2.0 is gonna cost them what they earned with kinect 1 :p


Banking on casual fads to bring in consumers is seriously biting both Nintendo and MS in the rear end right now, they both compromised their hardware to accodomate this audience and are paying a heavy price for it. 


i thought Nintendo was back to the core ala GC. and thats why sales are poor, casuals didnt  left Nintndo, Nintendo left casuals and its paying off



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supernihilist said:
Soundwave said:
supernihilist said:
i just cant believe Msoft though releasing a more expensive and weaker HW was a good idea. kinect2.0 is gonna cost them what they earned with kinect 1 :p


Banking on casual fads to bring in consumers is seriously biting both Nintendo and MS in the rear end right now, they both compromised their hardware to accodomate this audience and are paying a heavy price for it. 


i thought Nintendo was back to the core ala GC. and thats why sales are poor, casuals didnt  left Nintndo, Nintendo left casuals and its paying off


Nintendo Land, Wii Fit U, Wii Party U, Sing Party, Karaoke Joysound, Game & Wario, Mario & Sonic Winter Olympics, Wii Sports Resort, are all aimed at casuals and really so is a touch screen controller (Nintendo probably felt it would appeal to DS casuals and cash in on the tablet boom). Even NSMBU obviously was aimed at the casual Mario fan, not so much the hardcore Nintendo fanatics that are still crying for a big Metroid or Zelda type game. 

As far as I can tell the only thing about the Wii U specifically made for hardcore players is the inclusion of two clickable analog sticks. No hard drive, no cutting edge chipset, no online account system, minimal emphasis on online play, spotty third party support (y'think Rockstar wouldn't get a long talking to from Sony/MS if they said no GTA for you?). Nintendo's approach to hardcore players to me seems like "here you can play the same Call of Duty game as the XBox, are you happy now?". 



I think titnafall 2 will have a lot more in it. Better gfx and gameplay since they will finally leave last gen systems and focus on the current gen. With that said, it will be at least 2 years before that happens.



 

supernihilist said:
Soundwave said:
supernihilist said:
i just cant believe Msoft though releasing a more expensive and weaker HW was a good idea. kinect2.0 is gonna cost them what they earned with kinect 1 :p


Banking on casual fads to bring in consumers is seriously biting both Nintendo and MS in the rear end right now, they both compromised their hardware to accodomate this audience and are paying a heavy price for it. 


i thought Nintendo was back to the core ala GC. and thats why sales are poor, casuals didnt  left Nintndo, Nintendo left casuals and its paying off

Casuals just left and went to mobile/tablet gaming. Nothing Nintendo could do to stop that.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

Soundwave said:
supernihilist said:
Soundwave said:
supernihilist said:
i just cant believe Msoft though releasing a more expensive and weaker HW was a good idea. kinect2.0 is gonna cost them what they earned with kinect 1 :p


Banking on casual fads to bring in consumers is seriously biting both Nintendo and MS in the rear end right now, they both compromised their hardware to accodomate this audience and are paying a heavy price for it. 


i thought Nintendo was back to the core ala GC. and thats why sales are poor, casuals didnt  left Nintndo, Nintendo left casuals and its paying off


Nintendo Land, Wii Fit U, Wii Party U, Sing Party, Karaoke Joysound, Game & Wario, Mario & Sonic Winter Olympics, Wii Sports Resort, are all aimed at casuals and really so is a touch screen controller (Nintendo probably felt it would appeal to DS casuals and cash in on the tablet boom). Even NSMBU obviously was aimed at the casual Mario fan, not so much the hardcore Nintendo fanatics that are still crying for a big Metroid or Zelda type game. 

As far as I can tell the only thing about the Wii U specifically made for hardcore players is the inclusion of two clickable analog sticks. No hard drive, no cutting edge chipset, no online account system, minimal emphasis on online play, spotty third party support (y'think Rockstar wouldn't get a long talking to from Sony/MS if they said no GTA for you?). Nintendo's approach to hardcore players to me seems like "here you can play the same Call of Duty game as the XBox, are you happy now?". 

At launch WiiU was aimed at the core. its a fact. they had all the multiplats plus ZombieU. it didnt work out so they pulled the casual card again



Please stop derailing my thread, guys.