Kresnik said:
| naruball said:
And that's how it should be. Because someone buying the game a week, a month, a year later will definitely not pay full price, but the score won't change. Some will even get it for free (rental services, borrow it from a friend) so value shoudln't affect the score like that. Hell, some are filthy rich and wouldn't care if it cost $100 as long as it was a good game. But not everyone reads reviews. They look at metactitic and assume that it's a bad game.
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I find this a bit ridiculous. You can't base a review on the assumption that "someone somewhere down the line might be playing this for 'free'" or "0.1% of our viewers don't mind paying £100 for a game so we'll review it not based on price".
The content of the review should explain what the game is like. Honestly, in an objective way with subjective comparisons to other games that do things similarly. In that way you can judge what the game itself is like. Then the score should reflect the the actual outcome of the whole package, including whether or not the value is reflected in the content you're getting.
Otherwise, indies would never be games which scored anything past a 5/10, because they're often good games subject to the fact that you're not paying $60 for them (and some would be good games even for $60, but that's besides the point). If you placed all games on an equal footing then they'd hardly ever be able to match up.
In my opinion, of course :P
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It's always nice to disagree with people like you, since you always have argument and elaborate on your views. But here's what I've experienced. Games like the Witcher 2 for £2 on steam (Or Skyrim for less than a 10er). Whether this game launches for £2 or £40, it does not affect my purchase at all.
When I was about to by the game I looked at it's meta and it was X. Then I looked at an indie game which looked mediocre at best and had a slighter lower meta. In my opinion, there should have been a huge difference between the two. Because at the end of the day, I'm not paying £40, but £2, yet the indie game gets praised and a higher score than it deserves for its low price, but its price ends up being higher than the witcher's (at that moment or even forever). If I'm about to choose between the witcher and the indie at that moment, the fact that the witcher costs £2 is not reflected in any reviews. How is that fair for the game? And despite being a gamer, I won't go through all the reviews to see if they mention something about the price, which they won't since it had the standard price. Thus the score becomes misleading.
It's similar to games which have online moes that work fine for reviewers and terrible for the average gamer. A game starts with awful online and gets a bad score and when the problems are fixed, it still has the stigma of a bad game. Or a game is great at first and terrible later on and someone about to buy GT5 for example would get the wrong impression by reviews. That's why the review should focus more on things that don't change, such as gameplay, storyline, campaign etc. Price always changes, so how come indie games get inflated scores, when a few months down the line AAA (or close to that) games cost the same, a bit more or even less?