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Forums - Nintendo - Rebooting Star Fox Isn't Easy: An Interesting Article

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TheLegendaryWolf said:
I enjoyed Star Fox Assault, but it seems most fans shun this game as if it never existed. Maybe a mix of Star Fox 64 and Star Fox Assault.

Nintendo needs ot forgt about those who shun it and aim for a new audience. I want Halo production value in Star fox. The series could be huge if done right with an iconic char. Problem is animals arn't hardcore enough for other games so perhaps make him a human who bee mutated into a fox lol.



 

 

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why does it have to be a big budget retail release? Why not do a simple update on the original formula and send it to the eshop? Damn near every other company does something similar with their games that dont require crap yourself production values



Wow, never thought about this points but if there is a will there will be a way. Nintendo should decide between the Mario or the Metroid way. Yeah there are cute animals which can appeal little kids and they could have fun with a shoot'em up in space or so. But Fox is still a fox and Wolf is a wolf so it is possible that they can look like they were made for adults (maybe in a shooter?). Of course this isn't that likely but before I didn't see a Star Fox really fail I still want another one.



I don't hate Microsoft, I don't hate PC,
I don't prefer Sony, I don't prefer Nintendo.
...Ok, I love Nintendo but this is something about tolerance, ok?

I'm a gamer with one of the greatest hobbies and I want to share this greatness with everyone.

Using a Japanese survey as "evidence" here is kind of misleading, considering how Star Fox has always being more popular in the West than in Japan... It also doesn't tell us much about its potential audience, just that it's less popular than other Nintendo franchises.

I think the numbers for Star Fox 64 3D show that there's still interest in the franchise, enough for a new game to be a million seller if done right. I agree that balancing expectations and budget here is tricky, but I think it's doable. A good multiplayer mode often compensates for a short single player campaign nowadays, and the budget (and/or price) can be adjusted accordingly. If Sin and Punishment could pull it off on Wii, I don't see why Star Fox can't make it on WiiU. Bigger development costs, but a more popular IP.

If not, they could just make it for 3DS, or as oniyide mentioned, an e-shop release on a smaller budget. Branching-out to other genres defies the point of making one, at least to me. Other IPs can justify experimentation because they're not replacements for the main games, and/or because the characters are popular enough to sell them, and/or they're flexible enough to branch out. Star Fox doesn't qualify in at least 2 of these, and to make something like Star Fox Adventures you don't really need Star Fox...



DanneSandin said:

http://www.dromble.com/2014/03/15/why-rebooting-star-fox-isnt-easy-for-nintendo/

The Bullet Points:

Everyone criticizes Nintendo’s treatment of Star Fox, but who exactly is the audience for Star Fox? Last year, Japanese gamers were asked in a survey about what their top ten favorite Nintendo franchises were. Star Fox was not listed anywhere in the top ten for males or females.  In fact, more women in Japan prefer Pikmin over Star Fox, and males preferred F-Zero over it as well.  The “Mother” franchise hasn’t released a new installment since 2006, but the franchise was ranked at number 7 for Japanese men.


The original Star Fox capitalized on shoot em’ ups at the height of the genre’s popularity. When the shoot em’ up fad was over, the Star Fox franchise became a lost chicken with its head cut off. This isn’t any different from how skateboarding games and music games (Guitar Hero, Rock Band) were once popular trends that eventually faded away.

Contrary to popular belief, Star Fox is not an easy franchise to reboot. The franchise is too hardcore to appeal as a family game like “Mario Kart”, “New Super Mario Bros”, and “Wii Sports”.  It struggles to appeal to the Titanfall/Gears of War audience because it has talking animals for protagonists.  Star Fox struggles to attract small children because the characters aren’t drawn cutesy and adorable like Yoshi, Kirby, or Animal Crossing. Nobody plays Star Fox at competitive tournaments like Super Smash Bros or Pokemon. It lacks Japanese appeal like Monster Hunter, Persona, Dragon Quest, Fire Emblem, etc.

The main story modes of “Star Fox” and “Star Fox 64″ didn’t last much longer than two hours, and they were both originally released at the price of $60-$70. The best Star Fox games were designed as short games that players would replay multiple times to unlock everything.   Nowadays, too many gamers care more about a game’s length instead of it’s replay value, and today’s gaming media would absolutely crucify a $50-$60 Star Fox game that is shorter than five hours long without some extremely solid online multi-player.

Shigeru Miyamoto is constantly labeled as “crazy” or “out of touch with gamers” because it was his decision to add Star fox to Rare’s Dinosaur Planet.  Trusting Rare to reinvent the Star Fox franchise with Zelda gameplay was no more crazy than having Rare reinvent the Donkey Kong IP with Super Mario World gameplay.

And yet, for some reason, nobody is cool with the idea of the Star Fox franchise branching out to other genres, or trying something new and experimental. Nobody is cool with the idea of Star Fox broadening its appeal outside of a currently unpopular niche genre (shoot em ups, railshooters) so it can become more marketable. There will never be a large audience for a pure, traditional Star Fox game until there’s a market again for linear shoot-em-up’s and railshooters.  As long as games are being sold for $60 a pop, I can’t ever see that genre making a huge comeback in the near future.

I found this article quite interesting, and agree 100%. What do you think?


I've been saying this for months. If there's another Star Fox, it'll be like Assault and that's for the better.



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I love a good on-rails shooter, but the author is right: it's a niche sub-genre.

I think Star Fox would benefit more from emulating games like Rogue Squadron and Crimson Skies, instead of games like Panzer Dragoon and the original Star Fox titles.

Why not make a shooter with three strata of action: space-based combat, sky-based combat, and ground-based combat.



I'd be quite happy with a remake of the original with Wii U visuals. I'd happy buy that as an e-shop title for about £15-20 haha.

That said, they could very easily expand into quite a few different genres while remaining authentic to the Star Fox universe. But then I'm crazy, I actually really loved Star Fox Adventures and would love to see something expand on this idea more, With maybe more "goldeneye" style'd gameplay with solving puzzles behind enemy lines on some levels as a TPS. But also heavily featuring traditional style levels which open out into arenas at the end (god I loved that on the N64 ones).



RIP Dad 25/11/51 - 13/12/13. You will be missed but never forgotten.

Sounds like a lot of ready-made excuses, for the most part.

Make it a really good game and it will be perform well. People will be interested. Include sections reminiscent of the original but don't make that the central aspect. Combine old-school Star Fox with Animal Crossing and Mass Effect. Bingo, and you're welcome.

I mean, seriously, the Nintendo audience has been RAISED on taking a character or character set and transplanting them to another game-play experience. I don't think they'd freak out if the next Star Fox was different, as long as it was really, really good.



It could be hard if the motivation is to make again an extremely profitable multi million sales game.

But I really think Nintendo needs to expand their public by trying different licenses, different genres, and revive forgotten licenses. Even for a million sales, in addition of other games, a new genre makes player buy the console or not. They sure are selling millions of mario world, mario kart, super smash, pokemon, zelda and kirby, but they are selling it to a shrinking die-hard nintendo fans base that buy them all for 10 years or more (no offense intended, buy and like what you want !).

I buyed a gamecube mostly for F-Zero at first. For nintendo, the F-Zero GX experience is a failure. It's like "ok... based on the sales and profit, we can tell the license is dead and giving licenses to 3rd party is a failure". But for me it's the very reason I purchased the console and loved my GC. Damn, F-Zero, and a great one, fast, splendid, furious, deep, and made by Sega, that was like Heaven for me. Selling a console is not just about having super selling, super strong licenses. So, it's not easy, but just do it, reboot Star Fox.



The Wii U has been very unsuccessful right now, BUT, had they somehow followed a different path and released a piece of hardware that was more accessible like the Wii the a game like Nintendo Land would have been an enormous success imo.

For anyone who has played that game, Nintendo Land, you know what an amzing simplified spin it put onto a bunch of Nintendo Classics. Nintendo needs to tweak this unique formate and then use it to revive dead franchises.

In other words I would agree with anyone who says the more specific franchises like Star Fox and F-Zero are dead if they are released as one would expect, as traditional sequels, and appealing to the same exact fanbase. Nintendo shot themselves in the foot putting so much passion into just Mario and Zelda and I think they are only now realizing it.

Reboot the dead franchises ala Nintendo Land and then we may be able to have a different conversation...