By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - 'Tomb Raider' reboot set to pass 6 million units

Nem said:
Chris Hu said:
DanneSandin said:
6m sold, and barely profitable... How could this game cost so much?! I'm really enjoying it so far, but that's one expansive game, that is!

Those 6 million copies include the 1 million + copies they gave away for free in the recent 360 holiday bundle plus a lot of the other copies where probably bought at deep discount prices that is the reason its barely profitable. 


I think you missed the point. The developments costs were out of control.

With that said, 3rd parties get revenue from the manufacturer if their game is bundled. They dont give it away out of kindness for the other company. xD

Sure but they make the most profit if its sold at full retail price and most of Tomb Raiders units where sold below that mark.



Around the Network
irstupid said:
FlowerGirl said:
irstupid said:
And this is why people talk about a video game crash all the time.

Square Enix complaining about Tomb Raider sales. I mean sure the game only had like 4 million sales when they complained, but still. If a game has to sell multiple million to make a profit you only have yourself to blame.

How? Those eye popping graphics people like aren't exactly cheap. It cost big time cash to produce them. I have no idea how it's there fault as that's what most players demand these days, but oh well

Hollywood movies have mocies that end up costing shit tons and when it backfires they don't come out bitching at the consumers for not buying or seeing their movie like the gaming industry does.  They They don't start posting stats about how many lost sales they supposedly had due to piracy, ect.  

 

They take responsiblity and fire who needs to be fired, cancels sequels, ect.  Look at movie like John Carter.  I don't recal Disney compmlaining to us consumers or coming out with a statement like "if you don't buy this movie we wont' make anymore movies" or some bullshit that gaming devs say.   No they canceled John Carter 2.  And moved on to other franchises.  They took a risk with JOhn Carter and it backfired.  They likely won't be as quick to make risks again.  They still will use big budgets on other movies lilke Avengers 2 and Pirates 5.  But less likely to spend 100's of millions on a new franchise.

Oh and lets not forget that Tomb Raider is probably one of the best selling in its franchise history.  So tell me, where did the budgeting come from.  What genius thought, hey lets spend "X" amount of money on this game and in order to be a success it needs to sell double the amount the game has EVER sold in the history of that games beings.  It's retarded.  The person who made that decisions or person, should all be fired and sent back to elementary school to learn how to count.

Something tells me you're not very mature based on all that, but anyway...

What people are failing to realize, including you, is that is the way graphics have advanced, any well-made game is going to cost in the 100 millions to make no matter what, so it's a bit silly to sit back and say "Oh, they should lower their budget" when you have no idea of the development process. Maybe you take a look at the end credits of any recent game and see the tons of people that it takes to complete a game. That might just give you a general idea of what's going on in the industry.

Plus if they didn't produce a game with such graphics, no doubt the same gamers would be crying about how the game looks "last gen" and it would get horrible word of mouth.

Overall though, you might want to get more educated on the industry as a whole, because I can surely tell yours is lacking.



I was looking to buy this on PS4 as soon as it went on sale but just got it free on PS3 with +.

6m is a lot and I'd imagine a great success for Crystal Dynamics.



e=mc^2

Gaming on: PS4 Pro, Switch, SNES Mini, Wii U, PC (i5-7400, GTX 1060)

Carl2291 said:
Brilliant game. Glad it made money. Cant wait for TR2.


They must get Amy Hennig on board for the sequel.



Those are good numbers and deserved, the game was amazing. I don't know how Square takes so long to make profit, though. There is definitely a problem with budgets or marketing in this company. I'm afraid this affects either way the development of Kh3 :(



Around the Network
deadly2choke said:
Nem said:

I'm happy with it. I bought it alot earlier than its costumary for me, so the game variety is still lacking, but i will be busy once april comes and i start playing FFXIV on it.

Much like the rest of the 6 million buyers, im looking forward to the future more than anything. ^^

would you say its worth owning the console this early?

He hasn't replied yet so i'm going to butt in :P

Like Nem i tend to hold off on buying consoles for a bit, but i was given a PS4 for my birthday and while i'm enjoying it a lot, if you already own a PS3 or 360 i don't think either the PS4 or X1 can justify their cost quite yet. Even if you enjoyed every exclusive both have to offer, there really isn't all that much to do yet, extra so for the X1 if you already own a 360 or decent PC.

All that in mind, if you have the money to spare or were planning on buying a PS4 before the end of the year, go for it. By then it should be well worth the cost, and seeing as the PS4 is unlikely to get a significant price cut for a while (based on it's current sales), might as well go for it if you did plan on that :)



I beat the game a few days ago, and it was an awesome experience. I put this game off after the E3 reveal since it looked too scripted like Uncharted, but fortunately, the whole game doesn't play like that. Hopefully in the next game, they lower the amount of ammo you can find. It's very difficult to run out of ammo which kind of destroys the survival aspect, and some of the places where you can find ammo is absurd.

Anyways, well-deserved sales for a great game.



Egann said:


Well, like I said, I don't think the world needs to be particularly "big." I just don't want the A to B outside the tombs to be only through a narrow path.

Well, I guess we kind of agree then =) That describtion sounds good to me! I do wonder though, where they'll take the series from here. Will the bow and... mountain axe/pick (??) return, and will it steer away from the survival elements?



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

NeoRatt said:

They don't have to cost that much, but when you are simulating a person that can use a bow and fire arms, combined with platforming, puzzle solving, in a wide variety of environments you don't see a low budget game. 

If you use 8 bit graphics like minecraft you don't end up there.  That is true...

Uncharted 1 was about $100,000,000 but Uncharted 2 was about $20,000,000 because the core engine was the same...  It costs big money to build these types of game engines because they are extremely complex inside.  People complain about sequels but this is how investors make their money in thegames industry.  The first one "hopefully" breaks even, and subsequent sequels give the the return they are looking for.

In the end, I think gamers want both types of games...  Games that cost $100,000,000 because they are innovating through immersiveness and realism, and low budget games that innovate by adding new gameplay elements to well understood game techniques.  Games like Minecraft, Braid, Journey, etc.

Uncharted 1 really cost that much?? Well, if this is the case (that the first game costs so much due to creating engines and whatnot) then I understand why it took a while for the game to turn a profit, and why there's so many sequals. But it also high lights what's messed up with the industry.

And yes, I agree, that most gamers would like to see both the high end AAA games, and the smaller, innovative indie games. But I for one would also like to see the mid tier games return, combining both of these game types.



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

NeoRatt said:
DanneSandin said:
6m sold, and barely profitable... How could this game cost so much?! I'm really enjoying it so far, but that's one expansive game, that is!

They probably had an average selling price of $40...  That's only $240,000,000...

The cost to build the game was probably around $100,000,000...  Then, borrowing costs, administrative costs, sales, marketing, support, running servers, patches, platform ports, etc...

$240,000,000 doesn't go that far...

Investors looking for ROI's as multipliers... 2x, 3x, 10x, 20x....

Best case scenario they are probably only making .25x...  Why would I put my investment money there?  When I can go and invest in other industries and get 2x, 5x, and 10x the return and not have to front so much.  Gamers don't realize this is about money...  If a solid game like this can only make investors .25x more than their investment they have no incentive to stick in this industry. 

There is no incentive in this industry for a AAA game to be innovative.  Innovation costs more money and there is very little guaranttee that investors will see the money back.  I have a lot of investments.  I don't touch the games industry (even though I love playing games) because as an investor there is no money in it for me.


Don't know what on earth you are talking about, but here in THE REAL WORLD that kind of investment is something smart people stay away from.

The speculation about costs is also just grabbing numbers out of thin air.