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NeoRatt said:

They don't have to cost that much, but when you are simulating a person that can use a bow and fire arms, combined with platforming, puzzle solving, in a wide variety of environments you don't see a low budget game. 

If you use 8 bit graphics like minecraft you don't end up there.  That is true...

Uncharted 1 was about $100,000,000 but Uncharted 2 was about $20,000,000 because the core engine was the same...  It costs big money to build these types of game engines because they are extremely complex inside.  People complain about sequels but this is how investors make their money in thegames industry.  The first one "hopefully" breaks even, and subsequent sequels give the the return they are looking for.

In the end, I think gamers want both types of games...  Games that cost $100,000,000 because they are innovating through immersiveness and realism, and low budget games that innovate by adding new gameplay elements to well understood game techniques.  Games like Minecraft, Braid, Journey, etc.

Uncharted 1 really cost that much?? Well, if this is the case (that the first game costs so much due to creating engines and whatnot) then I understand why it took a while for the game to turn a profit, and why there's so many sequals. But it also high lights what's messed up with the industry.

And yes, I agree, that most gamers would like to see both the high end AAA games, and the smaller, innovative indie games. But I for one would also like to see the mid tier games return, combining both of these game types.



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.