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Forums - Nintendo - Wii U's power is great!

Nintentacle said:
RG3Hunna said:

Nintendo fans are the biggest fanboys in gaming they defend ANYTHING Nintendo does and that's why Nintendo continues to drop turds on them and not give them what they want because they know their fans are gonna eat it up.

Sony knows better because when they mess up (EARLY PS3 days) sony fans jumped ship and purchased Xbox360's to teach them a lesson and sony got their act together and cut the price and started putting out games.

When Microsoft put out the whole DRM nonsense it was Sony fans who were bashing Microsoft and trying to get the policy changed for MIcrosoft fans yet there were still Microsoft fanboys who created a petition to keep the DRM policy. lol

Listen when you voice your opinion and let your favorite company know that YOU'RE the boss and if they don't do what you want you won't support them you get the PS4 (The most powerful console of this generation at only $399)

Microsoft fans don't even bash "Games for Gold" that whole rewards program microsoft offers is a JOKE compared to the competition PSPlus and that's because Sony fans voice their displeasure for the most part compared to Nintendo and Microsoft. 

Nintendo fans will you rise up and start voicing your displeasure with Nintendo so we can FINALLY get the Nintendo console we ALL DESERVE? Or will you continue to praise everything NIntendo does? SMH

Sony fans are also like this. Same fanboy personalitys, different console of choice.

I agree sony fanboys are like this as well but lets be honest when MIcrosoft, Nintendo or Sony messes up it's usually Sony fans who are the FIRST to voice their dissatisfaction. 

Sony fans are solely responsible for Microsoft doing a 180 on the always on DRM feature MIcrosoft wanted to implement. Sony fans bashed that console relentlessly, some microsoft fans as well bashed the console (Angry Joe) (Boogie2988) and others but for the most part Sony fans lead the destroy DRM revolution.

Sony fans are currently bashing Sony/Killzone for lying about the resolution and for giving us Sony Music but not allowing us to download our own music. Because of that they are putting in a patch the ability to implement our own music like we could do on the PS3. 



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For the price people pay for the Wii U it should have decent power. But shame on nintendo for not delivering on games....or a cheaper tablet-less model.



gentii said:

Ps4 and Xbox One run on an x86 while a Wii U runs on PowerPC. x86 architechture runs on what is called CISC. ...Power-based architecture runs on what is called RISC. ...The memory footprint is much smaller and much faster than that of a CISC-based x86 CPU which are the type used in the XB1 and PS4.... The Wii U does not need 4GB of RAM to do the same level of performance as the PS4 and XB1 ...The bandwidth of the eDRAM in the Wii U can be clocked as high as 1TB per second ... PowerPC architecture is superior to that of x86, ... If the Wii U had an 8-core PowerPC CPU and 8GB of RAM along with the 32MB of eDRAM it has it would absolutely rip the PS4 and XB1 to shreds.

 

 

This is an unbeliveably ignorant post, obviously written by someone who knows very little about the issues mentioned, and wrong in almost all accounts.

a) PowerPC architecture is not necessarily more efficient than x86, it depends. Yes, RISC is generally better at floating point performance (which is important for games) and PowerPC is based on RISC but a processor and its efficiency does not only consist of the instruction code, but a lot more. On most of the criteria today, Power PC architecture is ancient, not even comparable to the x86. This is why IBM stopped developing it (at least actively).

b) The memory footprint of RISC, on the contrary, is higher than CISC. The programs written for risc will almost always take more space and use more memory simply because the instructions are simpler (reduced ISC), and you need more of them to do the same job! What an ignorant claim!

c) Memory size is hardly anything to do with the performance. It's more about the graphics size, game content etc. X360 and XB1 may have the same size worlds but with significantly higher quality and more interactivity on XB1; the same goes with PS3 vs PS4.

d) WiiU has 3 CPUs but only one CPU is the main CPU, while the others are tiny coprocessors. PS4 has coprocessors as well, probably beats the shit out of WiiUs cooprocessors. Well, those coprocessors means nothing in today's console with 8 cores anyway! The ARM coprocessor in the PS4 is not there for the extra performance but for power efficiency!.

e) PowerPC is most definitely INFERIOR to the x86. Superiority is not only about efficiency but also architectural flexibility, scalability, manufacturing process etc... The only real rival to x86 today is the Arm architecture. By the way, the WiiU CPU architecture is based on 1998-99 design, and ancient in every sense of the word.

f) "If WiiU had an octo-core processor with 8 GB RAM...?" ..... Well, that is a BIG "IF". Because you cannot just magically have 8 cores in a processor, you need to design around that and need to address to 8 GB. That's not that easy. PowerPC today doesn't seem to be handling this. You cannot just say "if" without real life examples, or even anything that  comes close!!!

g) The claim that wiiU's edram can be clocked as high as 1 TB is utterly bullshit. No need for further comment! My goodness!

h) Finally, your whole argument is about a complete misconception that "consoles' performance depends on the CPU and RISC is better CISC" mumbo jumbo... this is utterly wrong because the CPU performance is rarely the factor in a console's performance, and it is usually the GPU and RAM bandwidth, both of which are several magnitudes slower than PS4 & XB1.

In summary, the whole OP is wrong, where the only shred of truth is that RISC is more efficient CISC (not PowerPC vs x86) while it has almost no relevance to the performance of the WiiU and other consoles today.



Playstation 5 vs XBox Series Market Share Estimates

Regional Analysis  (only MS and Sony Consoles)
Europe     => XB1 : 23-24 % vs PS4 : 76-77%
N. America => XB1 :  49-52% vs PS4 : 48-51%
Global     => XB1 :  32-34% vs PS4 : 66-68%

Sales Estimations for 8th Generation Consoles

Next Gen Consoles Impressions and Estimates

Cool article but the wiiU is weaker one way or another, even if I believe most of what is said, I think we should stop bringing up the wiiU hardware cause its not helping the wiiU at all



                  

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marley said:
Kane1389 said:
MegaDrive08 said:
Kane1389 said:
MegaDrive08 said:
Lol let these Sony gamers have there screen resolutions and frames per second because that's all they have, and it doesn't take away the fact Playstation is a boring brand and they've been playing the same way since 1995, Sony will never have the essence of been a video games company, there just an imitation, your playing a Playstation 1 with better graphics, that's what you have there




Yes a wiimote and nunchuk, which Sony again tried to imitate, remember!

Sony had a motion controller in 2001 actually

Wow, if you want to play that game - Nintendo had a motion controller in 1989 actually. 

Does that matter?  Those motion control inputs were vastly different.  The 'move' motion controller was incredibly similar and tacked on only after the obvious financial success of the wii-mote. 

You are talking about the power glove? That wasnt made by Nintendo :)



vivster said:

Deja vu. Just replace every instance of WiiU with PS3 and PowerPC with Cell.

"Games look bad because game devs are lazy and unskilled"

 Also someone should tell him that the CPU only has a supporting role in providing graphics. On the graphic side Wii U uses a slow and outdated AMD chip.

gentii said:

If the Wii U had an 8-core PowerPC CPU and 8GB of RAM along with the 32MB of eDRAM it has it would absolutely rip the PS4 and XB1 to shreds.

This one cracked me up the most^^


Latte isn't outdated, we know for a fact that it has a DX11 equivalent feature set and we have no idea what the clockspeed is.

Latte's performance is actually VERY impressive for what we believe its power draw to be. I'm still convinced that Nintendo have evolved the GameCube/Wii TEV Unit in some way so that porting PS3/PS4/360/One code is easily done but giving 'free' use of common shader operations without the nonstandard rendering pipeline that Nintendo's last two consoles suffered from.

There's definitely something going on under the hood that we're unaware of otherwise the likes of Super Mario 3D World, Mario Kart 8, X, Bayonetta 2 and SSBU wouldn't be possible.

We've seen a great deal of games in 720p native, 60fps and with v-synch enabled which is impressive. There hasn't been a single developer to my knowledge that has complained about the GPU, and plenty that have praised it.



snowdog said:
vivster said:

Deja vu. Just replace every instance of WiiU with PS3 and PowerPC with Cell.

"Games look bad because game devs are lazy and unskilled"

 Also someone should tell him that the CPU only has a supporting role in providing graphics. On the graphic side Wii U uses a slow and outdated AMD chip.

gentii said:

If the Wii U had an 8-core PowerPC CPU and 8GB of RAM along with the 32MB of eDRAM it has it would absolutely rip the PS4 and XB1 to shreds.

This one cracked me up the most^^


Latte isn't outdated, we know for a fact that it has a DX11 equivalent feature set and we have no idea what the clockspeed is.

Latte's performance is actually VERY impressive for what we believe its power draw to be. I'm still convinced that Nintendo have evolved the GameCube/Wii TEV Unit in some way so that porting PS3/PS4/360/One code is easily done but giving 'free' use of common shader operations without the nonstandard rendering pipeline that Nintendo's last two consoles suffered from.

There's definitely something going on under the hood that we're unaware of otherwise the likes of Super Mario 3D World, Mario Kart 8, X, Bayonetta 2 and SSBU wouldn't be possible.

We've seen a great deal of games in 720p native, 60fps and with v-synch enabled which is impressive. There hasn't been a single developer to my knowledge that has complained about the GPU, and plenty that have praised it.

There hasn't been a dev complaining because no one would dare to compare it to the other next gen consoles.

So no one knows huh?

http://en.wikipedia.org/wiki/Latte_(graphics_chip)

Best case scenario is HD6000 @ 550MHz which was already outdated at the time of launch when its successor was already a year on the market. To top it off, the HD6000 wasn't even a good architecture when it was still relevant.

Nintendo should've waited another year with the WiiU and decide on a proper architecture and current hardware. But instead they were so full of themselves that tehy thought they could get away with anything. That's their conscious decision and shouldn't be defended.



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Kane1389 said:
marley said:
Kane1389 said:
MegaDrive08 said:
Kane1389 said:
MegaDrive08 said:
Lol let these Sony gamers have there screen resolutions and frames per second because that's all they have, and it doesn't take away the fact Playstation is a boring brand and they've been playing the same way since 1995, Sony will never have the essence of been a video games company, there just an imitation, your playing a Playstation 1 with better graphics, that's what you have there

 



Yes a wiimote and nunchuk, which Sony again tried to imitate, remember!

Sony had a motion controller in 2001 actually

Wow, if you want to play that game - Nintendo had a motion controller in 1989 actually. 

Does that matter?  Those motion control inputs were vastly different.  The 'move' motion controller was incredibly similar and tacked on only after the obvious financial success of the wii-mote. 

You are talking about the power glove? That wasnt made by Nintendo :)

I didn't say it was made by Nintendo.  I said they had a motion controller in 1989.  Nintendo did release the Power Pad in the 80's, which is also a motion controller (not that it really matters). 

No one was claiming that Nintendo invented (or manufactured) the first motion input.   The claim was that the Playstation Move was created to mimic the Wii-mote because of the clear success it was having in the marketplace.  No one can prove that it was or wasn't a copy, but it certainly seems pretty clear that it was. 



The only thing we know about Latte is that it's a custom Radeon HD chip, it has 32MB of eDRAM on die and it has a DX11 equivalent feature set. If you look at the die shot it bears absolutely no resemblance to any other single AMD chip in existence.

We also know that the ALUs are twice the size that they should be. There's over 50% of the silicone that's a complete mystery, and a great deal of that 40-odd percent is taken up by the eDRAM lol.

And it should also be noted that Expresso also has both read and write access to the 32MB of eDRAM cache as well as 3MB of its own cache.

Nobody (with any sense) is saying that the Wii U is comparable to the PS4 or One in terms of power, I'm of the opinion that it's somewhere between the PS3 and the One.

But really we can only judge by the games that we see released for it that have had some sort of effort put into them. So we're talking first and second party titles and third party titles such as Project CARS. It's going to be interesting to see how much difference there's going to be between the Wii U and PS4 SKUs of Project CARS.