I recommend Java. Fine mix between simplicity and power. You should also use the JmonkeyEngine if you don't want to screw around with too much code. Its got a great tutorial project you can pull snippets from.
http://jmonkeyengine.org
I recommend Java. Fine mix between simplicity and power. You should also use the JmonkeyEngine if you don't want to screw around with too much code. Its got a great tutorial project you can pull snippets from.
http://jmonkeyengine.org
I just want to make simple games like platformers or Phoenix Wright type games; is that c++ also?
So apparently there's an android app that let's you program C/C++ on the go.
i can't seem to find a geniuine apk (prt4lyfe)
Awesome thread idea.
I have great knowledge in C# and the .net framework in general. I have also worked alot with WPF and the MVVM design pattern.
I'm also good with java(school projects and Minecraft mod), Action Script, C++ (mostly from school projects) and C (I worked for a company that create video games for casino in C).
I'm now in a middle of a project using Unity and C#.
If you want to learn programming I suggest you 2 way.
-If you only want to do project for you're own or little project
Learn Java or C#. Their syntax are simple and easy to learn.
-If you want to work in the area
Learn C++ first, it will be harder as this is a low level language. You will have to learn to do what other programming language do automatically but in the end you will have better and greater knowledge.
ps. You can use C# for mobile devellopement using Xamarin https://xamarin.com/ which work really nicely.
the-pi-guy said:
I wasn't recommending anything. I'm just letting it be known that you could do it. I've generally seen recommendations that you should program the game first and then take what you need for the engine. But alas that is for people with time and drive. |
I know you weren't. It's just a thought 
Coding an engine is usually not what amateur game devs want to do. They'll probably enjoy it just like we enjoyed messing around on calculators, but it's not the "meat" of making a game. Once a game is in a playable state, however bad, that's when the magic starts happening.
If you're making your own engine it can be months before it's playable, while in Unity, gamemaker, and other pre-built engines it only takes a day or two.
the-pi-guy said:
I think it should work this way. Name a file, then have the .c at the end. So if you name a file something, instead call it something.c It has to download the required materials, so if that doesn't activate a download. Start a new project, the new projects will have hybrid, etc options. Below the name it will have something like c/java. Which should activate a download for c/c++. Or if you're looking for something else to use, that isn't c/c++, select those options instead. |
Thanks again :P
| osed125 said: Ahhh Java how much I hate you...sadly I'm currently doing a software in Android and I have to use Java... I'm a .Net guy, C# and C++ FTW!! |
I used to be mainly .NET and C# but I'm also doing an android app atm, and the last few programs I've written have been in JAVA so I think this is where I'm going to stay.
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