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the-pi-guy said:
JoeTheBro said:

On coding the whole thing verse using an engine:
I'd really recommend not building your own engine. It can be a good learning tool, but really you're just re-inventing the wheel. It's much better to spend that time making the game part of the game.

I wasn't recommending anything.  I'm just letting it be known that you could do it.  I've generally seen recommendations that you should program the game first and then take what you need for the engine.  But alas that is for people with time and drive.

I know you weren't. It's just a thought

Coding an engine is usually not what amateur game devs want to do. They'll probably enjoy it just like we enjoyed messing around on calculators, but it's not the "meat" of making a game. Once a game is in a playable state, however bad, that's when the magic starts happening.

If you're making your own engine it can be months before it's playable, while in Unity, gamemaker, and other pre-built engines it only takes a day or two.