kupomogli said:
I'm not missing the point at all. I've played both of the other you've mentioned in this post, but my examples are games that are somewhat similar in style as the enjoyment of both games comes from the boss battles. Your whole spiel about weapon and armor crafting being the main focus in Monster Hunter then listing that they're not in Ragnarok Odyssey or Soul Sacrifice because you get no reward for killing a monster is way off. They're there, they're just a little different. On Monster Hunter you harvest them from the monsters you kill or harvest points. In Ragnarok Odyssey they immediately drop to the ground after you kill the monsters, cards and crafting items. On Soul Sacrifice you get spells as a reward for how well you do, up to three different ones, you get spells for breaking a cursed part, and you get spells if you sacrifice part of your body or are used as a sacrifice, each spell being able to be upgraded for more uses or a more powerful version of a spell. The difference with the games are the gameplay and that's what makes it better, not the grinding for parts. I'd actually like Monster Hunter more if it was less repeated grinding for parts to make your weapons more powerful because I actually thought that fighting the bosses was the best part of the game. |
So why is MH the more popular series of all combined? Because the monsters are better?
I'm being rhetorical. The other rewards just aren't very good. The spells in SS are meh, and the cards in rag are the same...in ragnarok, when I saw things drop I was like, Awesome! And then I went to use them and was like, "what do you mean I can't craft armor or weapons?
Like I said, it would be like if you were in an MMO doing a raid, and the only rewards you got were some buffs or spells. People LIKE getting gear. That's really all there is to it. Blizzard made BILLIONS off this simple idea.
EDIT: The question really is "Why can't I do both". I can change my weapon type, class, sharpness, and moveset as well as craft in MonHun, but I can only change my attacks in the other games? It's just so...superficial. It'd be like, Oh for this boss, you get this amount of gold. you can use gold to buy potions, and unlock more monsters. That would be as superficial as it goes. Monhun is a very complex game with lots of depth, and the others just barely scratch that.
Also, about SotC like you mentioned earlier...I would say SotC is more of a puzzle game with a giant monster theme than a giant monster hunting game.









