Mnementh said:
theprof00 said:
kupomogli said:
theprof00 said:
Example: Monster Hunter What makes Monster Hunter so amazing is the armor and weapon crafting. Obviously the core gameplay is slaying big monsters, but I'm sorry, the crafting is literally the most important part. I can't even describe how many clones fail to do implement this properly.
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I don't agree with this. The weapon crafting is the most important otherwise you won't be able to progress with a weapon that takes off next to nothing or the sharpness won't allow you to pierce the boss, however the games enjoyment comes from fighting the bosses.
It's the main reason Dragon's Dogma is good. The bosses literally make the game. The exploration and such on Dragon's Dogma is great, but I don't think anything holds a candle to how enjoyable it is fighting the bosses on the game.
Shadow of the Colossus is nothng but bosses. Not being able to do anything else doesn't take away from the experience.
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Have you played games other than monster hunter? I've played several. There is no enjoyment in beating the bosses because there is no real reward for doing it. MH rewards you for beating bosses in a certain way..really, truly hunting them, and using them for parts. I've tried soul sacrifice...I've tried Ragnarok...I've tried everything. Nothing compares. It's like, Ok just go fight something else now, and I'm left feeling like 'well this doesn't matter at all' this is just questing like in an mmo but without getting gear.
This would be more similar to say, an mmo, where beating an instance or boss didn't give you any items.
And wow, how you can miss the point with your other examples is beyond me. I have nothing but good things to say about both those games, and literally niether one is like Monster Hunter in any shape or form, aside that there are monsters that you hunt.
EDIT: It would be like if a metroid game was released with absolutely no collecting or upgrading and I complained about it and you turned around and said "so what, you don't collect anything in Mario and that doesn't take away from the game at all".
EDIT2: WAIT WAIT WAIT WAIT WAIT
I just read what you said about monster hunter again. You are a madman.
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You're so right in your OP and so right about this. I wasn't sure why I liked MH. And as you wrote it, I was thinking - is it so? Does armor and weapon-crafting hold the key to making this series so unique? And then I looked at a piece of paper on my desk, that I made playing MH. I noted which parts I need to craft the next thing I wanted. And that's the point I think. You see what you can craft and you can see specifically what you need. You know after some time which monster drops it, and probably have to learn which body part you have to break to increase the probability of dropping the specific part. I think MOnster HUnter wouldn't work, if you only see new weapons or armor, if you have enough materials to craft them. As you can look forward you can plan which monsters to fight next, and that makes a big part of the excitement.
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Exactly! It's so...adventurous!
If I were put in charge of a monhun style game , literally the first thing I would say is we need item crafting. Custom sets of armor, weapons, potions, poisons, everything. That's why it kills me when I play a clone and I'm like "how is this not here"