snowdog said: Games such as Trine 2, Most Wanted, The Wonderful 101, Super Mario 3D World, Mario Kart 8, X, Bayonetta 2 and SSBU say you're wrong. There have been plenty of games at 720p native, 60fps with v-synch enabled. The latter of which is the most important. |
Trine 2 on Wii U is 30 fps, not 60fps: http://www.eurogamer.net/articles/digitalfoundry-trine-2-face-off
The PS4 version runs in 1080p 60 fps (2D) or 720p 60 fps (stereoscopic 3D): http://www.eurogamer.net/articles/digitalfoundry-vs-trine-2-on-ps4
That's already quite a steep performance gap:
- Wii U: 1280 x 720 x 30 = 27,6 MPixel per second
- PS4 2D: 1920 x 1080 x 60 = 124 MPixel per second (4.5x of the Wii U)
- PS4 3D: 1280 x 720 x 60 x 2 = 110 MPixel per second (4x of the Wii U)
But it gets even better:
"We have to go by the 3D limitations at the moment - so the regular resolution is 1080p and 60fps, but in 3D the resolution gets dropped to 720p60. The game actually still runs at 1080p internally. So in the future the game may even automatically be able to run and output at 1080p60."
- PS4 3D (native rendering): 1920 x 1080 x 60 x 2 = 249 MPixel per second (9x of the Wii U)
"One benefit of the current 720p situation is that you get improved anti-aliasing in the form of downsampling the 1080p image to 720p which, combined with FXAA, produces a very clean image that is upscaled very well by our display."
If Sony should support 4K gaming with a firmware update, Trine 2 could be played in 4K 30 fps... the resources are the same as for the current 3D-rendering:
- PS4 2D 4K 30 fps: 3840 x 2160 x 30 = 249 MPixel per second (9x of the Wii U)
"I can't think why we technically couldn't support 3840x2160 mode at 30fps (with the stereo rendering quality). Increasing the resolution while rendering less often would end up to the same amount of pixels being rendered"