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Forums - Nintendo - The truth about Nintendo

 

What do you think about Nintendo's attitude?

Awful, they should fail i... 189 14.04%
 
Pretty Bad, they should l... 385 28.60%
 
Not bad, they're just as anybody else 188 13.97%
 
Good, we need more like them 389 28.90%
 
Excellent, they don't need to change one bit 173 12.85%
 
Total:1,324
Zod95 said:
Viper1 said:

Then why did you ask?  Either you were asking because you didn't know or as I first stated, it wasn't a question but a declarative statement with a tagged question on the end.

Because I'm not an expert about Nintendo

and I wanted to know your opinion about whether we should count Rare as Nintendo or not.

Finally, something we agree upon.  Perhaps you should consider this in relation to your original post and its premise....to which I've refuted several pages ago and you've yet to address.

As for counting Rare as Nintendo, of course we should.  They owned a controlling interest, which in business terms means ownership.  Therefore it is irrelevant whether the ideas, coding or technical prowess came from Kyoto or Twycross, England. 



The rEVOLution is not being televised

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Zod95 said:
Final-Fan said:

1.  No, I said, essentially, 'yes, they may emulate real fighting techniques, but they also have ridiculous crap like Ivy's chain sword etc.', which segues into a more general point about the relative levels of realism in both games.  But even concentrating on just the fighting techniques, I ADDRESSED YOUR POINTS, and you just dismissed it. 

As for the MDM challenge:  "Nintendo has made more profit off of games than Sony or Microsoft." 

I also have a bonus challenge in mind, but it's only for after you're completely done fulfilling your challenge on the above statement.  "The fact that Nintendo is completely reliant on video game sales as a company suggests it has more at stake concerning the well-being and future of the video game industry than either Microsoft or Sony, and therefore more reason to care about it." 

Nice! Let me try:

1st - No, that's a blatant lie. Nintendo has made more money while depreciating some intangible assets like the goodwill of gamers to buy their products, which is now very low and that's why Wii U doesn't sell. Therefore, Nintendo has made less profit than Sony, which continues to have acceptance among gamers.

2nd - That's also a blatant lie. First, Nintendo has been selling many hardware peripherals, which are only videogame sales in your opinion. Second, even if that was true, Sony's and Microsoft's other divisions are also reliant on videogames. How will PC Windows sell when there is no games? How will Bravia TVs sell when there is no consoles? Third, Sony and Microsoft have not yet recovered everything they have invested on videogaming and thus they have more at stake regarding the future of this market than Nintendo, which has already segregated huge amounts of wealth into a safe place.

It's so easy to be on this side of the fence

Final-Fan said:

2b.  I didn't base that assertion on my opinion of those types of music, but rather logic.  Consider: 
–Since I+V music is, in fact, I PLUS V, doesn't it stand to reason that if you take out all the complexity in the V part, the I-only remains will be likely to be less complex than I-only music that still has all of its complexity and was DESIGNED to be complete by itself while the I-minus-V music wasn't? 
–Doesn't it stand to reason that the more components are in something, the more complexity can be achieved?  Nintendo's orchestral music would therefore have much more potential complexity than a rock band with less than a dozen people in it (including the singer). 

You are disregarding the fact that some music tracks may be, in essence, more complex than others and therefore the "designed to be complete" may not make much sense to apply. What is "complete" to an artist may not be to another. Instrumental-only music may be, in general, more empty than vocal music. To claim it isn't it's just your opinion unless to present evidence.

1a.  I presume by "1st" you are addressing the first challenge, as I requested.  Therefore, you didn't really address at all the very fact Nintendo has made that $32 billion you were complaining about when you began this thread.  In order to question that statement you basically have to contradict your own earlier position.  But instead you just spouted irrelevant nonsense.  [edit:  deleted an irrelevant argument of my own]

1b.  "2nd" OK, I admit Nintendo also makes video game hardware, and that video game hardware can be a source of business by [edit:  both direct profit and] getting royalties from third parties publishing their games on it.  But it is well known that Nintendo hardware has not attracted enough business to their home consoles to be particularly successful in this way for over a decade now.  So yes, they are reliant on video game sales.  Their hardware depends on their software, not the other way around; if no one bought Nintendo games, the hardware would soon follow. 

Your analogies are—I'm going to be blunt here—idiotic.  People buy TVs to watch TV even more than to play video games.  People buy computers for business, the Internet, email, and a thousand things other than video games.  When the PS3 launched in 2006 you could use it as a Linux computer, but let's be honest here, it would never succeed if there were no PS3 games.  If there were no computer games, computers would still be successful, even if the market took a hit and some individual businesses would be in trouble. 

Saying MS and Sony have more "at stake" because they have not recovered the money they've spent sounds a lot like the "sunk costs" fallacy.  It's nonsense.  If they think they can make money somehow by investing in games (even if they make money on TVs people buy to make their games look better or because Sony fanboys like Sony TVs better or something), then they will stay in it.  If they think that investing in games would lose them money overall, then they will walk to the door, no matter how much money they've sunk, because as a business they don't want to sink even more with no expectation of ever getting it back. 

2.  So if some music is just inherently more complex than other music, then the implication is that how complex a piece of music is depends on how it was composed rather than simply whether it has vocals in it, which is very sensible, and destroys your entire argument. 



Tag (courtesy of fkusumot): "Please feel free -- nay, I encourage you -- to offer rebuttal."
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MDMAlliance said:

@#1:  That is an arbitrary definition for the beginning of music since there are many cultures that used singing as their primary source of music.  Singing, by nature, is easier to pull off than using musical instruments.  With singing, you have everything you need right there with no preparation.  With instruments, you need to have it built and have some kind of understanding of music prior to make it worth anything by itself.

That's right. And I've already admitted to Finfal-Fan that I may be wrong about that. Yet, there's no proof about which one came first.

 

MDMAlliance said:

@#2: What makes you think that?  What makes adding vocals to music more complex than adding any arbitrary instrument to the mix?  I'll give you the answer:  It doesn't.  You aren't even defining what "complex" even is.  The reason why vocals weren't possible before but instruments were has a lot to do with the fact that voices aren't static.  They are dynamic.  Which also means that dynamic instruments also weren't possible with the older technology.

You continue to focus on the technological side of the issue. Nothing makes me think what I had claimed but the games themselves released so far. I'm not following logic, I'm seeing the results directly. Look at the games that had instrumental-only soundtracks and look at the ones that began to have vocal music. Don't you see a pattern? Well, I do. Moreover, it's easier to make instrumental-only music. I'm not saying it can't become harder than vocal if one puts a lot of effort and resources on there. I'm saying vocal demands a higher "minimum level" of commitment.

 

MDMAlliance said:

@#3:  Just because you are incapable of understanding other forms of music, doesn't mean vocal music (one of the only things you seem to have at your 'disposal') is automatically the answer.  If you had done a research paper like this, you would fail.

Why do you say I am incapable of understanding other forms of music? The fact that I can't count the number of instruments (or even if I could it doesn't mean I would have the availability to do it) doesn't mean I can't appreciate the music I'm listening.

 

MDMAlliance said:

@#4:  Saying it suggests is also jumping to a conclusion.  There's nothing about your argument that even remotely suggests anything of the sort.

I disagree. Jumping to conclusions is embracing them. I just consider them as possible conclusions.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

forest-spirit said:

I'm opposed to the idea that "more evolved" music requires more effort and is more complex by default. Therefore I'm opposed to the idea that you can rank different types of music and thus I won't do that. Rock evolved from Blues, Jazz and a few other genres, and rock eventually evolved into metal music. Does that mean that Metal is more complex and requires more effort than Rock? Does Rock require more effort and is it more complex than Blues? Are all of them more complex and do they all require more effort than classical music? No, it doesn't work that way. Now, they could require more effort but it could also be the other way around. It all depends on the composition. You can make very complex music using only a piano. You can also make very basic music on a piano. Likewise you can make complex or basic music using a singer, a drummer and a guitarist. But there's no rule saying that one is more complex than the other by nature, and if such a rule exists I'd like someone to present it to me.

I think you are going too far. I had never presented such a logic. I only acknowledge that vocal music (with instruments, of course) demands a higher minimum effort than instrumental-only.

 

forest-spirit said:

With this in mind I fail to see how one could claim that the music in Mario would be less evolved than the music used Sonic due to the use of vocals in Sonic's soundtrack. You could provide evidence showing that instrumental music is older (something you have failed to do) but even if you did it wouldn't have much meaning when you take the history of music in consideration. Likewise I also fail to see how one could claim that one or the other required more effort merely because of the inclusion of vocal music in Sonic's soundtrack. For that you'd have to find out how much money and time was spent on creating the music, and even then you'd have to ignore than some musicians can create more with less effort, and you'd also have to ignore the possibility that the use of instrumental-only or a mix between instrumental and vocal music simply was a design choice. In fact, that possibility makes the whole argument rather pointless in my honest opinion.

Music is Mario 64 is simpler, it has definitely less instruments than in Sonic Adventure, less music tracks and no vocals. Is it enough for you? It's not merely because of vocal music (this is only an indicator).

If some musicians create more with less effort, then they are most probably more expensive so it all comes down to the same thing (I have been saying for quite some time): effort / time / money.

Design choices are not valid arguments. If, by design choice, I decide to create a very simple game that is extremely easy and quick to develop, I'm not as commited as other dev that puts millions of euros and man-hours work on another game.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

Pibituh said:
Basically Nintendo killed Nintendo with bad and even dirty 'dictator' businesses. No wonder why all 3rd parties migrated from SNES to PS1. I always wonder what happened there, only now I realized that was Nintendo bad businesses that caused it, and not huges paychecks from Sony.

They tried to get a monopoly out of it, and ended up being last. Yet, I disagree with the gamer debt. Unlike Sony or Microsoft who can get their money out from other businesses to invest in gaming, Nintendo can't. So they need to make always profit, no matter what, they're a gaming industry only. Maybe they should just start making games for other consoles, and let their own console die ~ Even if I believe, Nintendo will be the only one to release a 'next-gen' console. I'm not seeing Sony neither Microsoft doing another console !

A company doesn't need to profit 32B$ to survive.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

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Pavolink said:
This looks like another john lucas crazy thread.

Agree with some points, but it's clear that you simply don't understand about bussiness. Are you really that naive to believe what you wrote?

Nintendo is not evil for developing cheap games and taking away a lot of profits (well in the past) and Sony/MS good companies by spending every dollar in new videogames.

Those three companies wants to invest less and generate more profit. You are just fooling yourself believing anything else. Just because Nintendo was capable of doing that, while S/M are not, doesn't mean they are good. In fact, it just proofs how incompetent the later two are. Bussiness is not about pleasing fans and red numbers. It's about selling and keep a "happy" userbase interest in buying your next product.

Think about it for a moment.

All companies want to maximize profits, that's why they are companies and not non-profit organizations. But they have different ways to get there, that's what distinguishes them. Nintendo is more about easy-business and greedy moves. Sony and Microsoft are more about raising up the standards and trying to be the best of the best. If you take a look at the OP, you will realize there's no part saying Nintendo is evil, just what is its mindset and long-term strategy. If you consider that to be evil, that's already your opinion.

Business is not about red numbers, but it's definitely about pleasing fans (and I would add "other stakeholders"). We all can see how successful NES and SNES were and how unsuccessful N64 and GC were (because of Nintendo's bad practices from the past). We can all see how Wii was successful at the beginning and how unsuccessful it was at the end and now Wii U (because of the low quality/price ratio those eco-systems ended up to be). Nintendo doesn't take advantage of its dominant positions to thrive in the long-term, only to cash in as much as possible in the short-term.

Sony and Microsoft act differently. Sony, for example, continued to expand their investments in videogaming despite 2 consecutive massive successes (PS1 and PS2). They think in the long-term, not in getting to 32B$ of profits as quickly as possible.

Think about it for a moment.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

MDMAlliance said:
Zod95 said:
Final-Fan said:

Sonic had 7 vocal and twenty-whatever instrumental not because vocal is harder but because if all the songs were instrumental it would distract players from, you know, PLAYING THE GAME. Most of the music is probably background music, meant to add depth or mood or whatever to the setting unobtrusively, not call attention to itself with yelling lyrics

The vocals were to the opening and the 6 characters and the instrumental were to the levels. In Sonic Adventure 2, they actually made also a vocal to the first level and it made a great impact, not distracting at all, just great: https://www.youtube.com/watch?v=XCs42XSwI-c

 


You clearly have no idea about anything you're talking about, do you?  Did you NOT know that many boarding games (skate boarding or whatever) have music with singing in it?  It was a trend and had NOTHING, and I repeat, NOTHING to do with "evolution" and everything to do with the genre.  While I'm not saying Sonic is a sports game, I am saying that the reason for using the vocals is pretty clear.

That question made me laugh, as you assume that City Escape is just about boarding gameplay. Furthermore, that was the first level of the game (Sonic Team ussually puts more effort in the first levels), which is about San Francisco (the city they just have moved into) and it had the right to a tailored vocal music track.

I'm pretty sure that if they were willing to invest on all levels the same time / effort / money they had invested on City Escape, most of them (if not all) would have vocal tracks.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

Zod95 said:

I think you are going too far. I had never presented such a logic. I only acknowledge that vocal music (with instruments, of course) demands a higher minimum effort than instrumental-only.

Music is Mario 64 is simpler, it has definitely less instruments than in Sonic Adventure, less music tracks and no vocals. Is it enough for you? It's not merely because of vocal music (this is only an indicator).

If some musicians create more with less effort, then they are most probably more expensive so it all comes down to the same thing (I have been saying for quite some time): effort / time / money.

Design choices are not valid arguments. If, by design choice, I decide to create a very simple game that is extremely easy and quick to develop, I'm not as commited as other dev that puts millions of euros and man-hours work on another game.

It's very interesting that you would make this argument, considering you have previously discounted artistic creation as being (paraphrasing) "effortless".

 

Zod95 said:

A company doesn't need to profit 32B$ to survive.

However they do need more than $0.


Zod95 said:

All companies want to maximize profits, that's why they are companies and not non-profit organizations. But they have different ways to get there, that's what distinguishes them. Nintendo is more about easy-business and greedy moves. Sony and Microsoft are more about raising up the standards and trying to be the best of the best. If you take a look at the OP, you will realize there's no part saying Nintendo is evil, just what is its mindset and long-term strategy. If you consider that to be evil, that's already your opinion.

Business is not about red numbers, but it's definitely about pleasing fans (and I would add "other stakeholders"). We all can see how successful NES and SNES were and how unsuccessful N64 and GC were (because of Nintendo's bad practices from the past). We can all see how Wii was successful at the beginning and how unsuccessful it was at the end and now Wii U (because of the low quality/price ratio those eco-systems ended up to be). Nintendo doesn't take advantage of its dominant positions to thrive in the long-term, only to cash in as much as possible in the short-term.

Sony and Microsoft act differently. Sony, for example, continued to expand their investments in videogaming despite 2 consecutive massive successes (PS1 and PS2). They think in the long-term, not in getting to 32B$ of profits as quickly as possible.

Think about it for a moment.

It's been mentioned to death that Sony and Microsoft may leverage off other departments, so pure profit from gaming isn't necessary.

Their consoles also serve as loss leaders, multimedia Trojan horses, advertisement boards, tools for brand recognition etc. which are all worth the additional cost to Sony and Microsoft, particularly when they can leverage off other departments.




Zod95 said:
forest-spirit said:

I'm opposed to the idea that "more evolved" music requires more effort and is more complex by default. Therefore I'm opposed to the idea that you can rank different types of music and thus I won't do that. Rock evolved from Blues, Jazz and a few other genres, and rock eventually evolved into metal music. Does that mean that Metal is more complex and requires more effort than Rock? Does Rock require more effort and is it more complex than Blues? Are all of them more complex and do they all require more effort than classical music? No, it doesn't work that way. Now, they could require more effort but it could also be the other way around. It all depends on the composition. You can make very complex music using only a piano. You can also make very basic music on a piano. Likewise you can make complex or basic music using a singer, a drummer and a guitarist. But there's no rule saying that one is more complex than the other by nature, and if such a rule exists I'd like someone to present it to me.

I think you are going too far. I had never presented such a logic. I only acknowledge that vocal music (with instruments, of course) demands a higher minimum effort than instrumental-only.

 

forest-spirit said:

With this in mind I fail to see how one could claim that the music in Mario would be less evolved than the music used Sonic due to the use of vocals in Sonic's soundtrack. You could provide evidence showing that instrumental music is older (something you have failed to do) but even if you did it wouldn't have much meaning when you take the history of music in consideration. Likewise I also fail to see how one could claim that one or the other required more effort merely because of the inclusion of vocal music in Sonic's soundtrack. For that you'd have to find out how much money and time was spent on creating the music, and even then you'd have to ignore than some musicians can create more with less effort, and you'd also have to ignore the possibility that the use of instrumental-only or a mix between instrumental and vocal music simply was a design choice. In fact, that possibility makes the whole argument rather pointless in my honest opinion.

Music is Mario 64 is simpler, it has definitely less instruments than in Sonic Adventure, less music tracks and no vocals. Is it enough for you? It's not merely because of vocal music (this is only an indicator).

If some musicians create more with less effort, then they are most probably more expensive so it all comes down to the same thing (I have been saying for quite some time): effort / time / money.

Design choices are not valid arguments. If, by design choice, I decide to create a very simple game that is extremely easy and quick to develop, I'm not as commited as other dev that puts millions of euros and man-hours work on another game.


But how could you possibly present that as some kind of rule, that vocal music always require more effort than instrumental-only? How much knowledge do you actually have about music theory, composing etc? So far you've completely ignored the part of music making where you actually make music. You only look at the number of instruments and if there's any vocals or not, and ignore the rest. You might as well claim that the effort behing a piece of music can be calculated by the length, the number of notes, the amount of accords, tempo shifts etc. Because if two composers write music for piano and one uses 54 notes and the other 67, the one who used the most notes clearly put in the most work, right?

 

And no, that's not enough to say that the music in Sonic required more than the Mario soundtrack. How can you know that the composers spent equal amount of time on their songs? What if one composer spends as much time on a single track that it takes the other to make ten tracks? Not saying that it is so but the possibility can't be ignored. Musicians also works in different ways. Some make more songs than they need and scrap the ones they don't want, while others work on exactly the amount of tracks they're supposed to make. And again, just because there's vocals doesn't mean that the effort is greater. I could sit down by the piano and write a song in 30 minutes if I wanted. The result probably wouldn't be the most groundbreaking work ever created but it would be a piece of vocal music done in 30 minutes.

 

I really don't understand how you can write off design choices like that. We are talking video games here, aren't we? The composer(s) make the music needed by the game designers, and the amount/type of tracks varies from game to game. Going back to Sonic and Mario, Sega wanted Sonic to have that "cool factor", and the games and music were made with that in mind. It was a design choice. The pop music used in later Sega games were design choices, they choose music that fit with Sonic's image.

As for you last paragraph, the part about spending millions of euros on a game is plain silly. How many one man teams out there do you think have millions of euros at their disposal, and have the luxury to spend tons of man-hours on their games? You're taking a piss at a lot of indie developers with that one, as many of them have to settle for more simple graphics, gameplay, story etc. because they don't have the resources to spend on a grand project. You got to pay your bills somehow.

Choosing a small project doesn't automatically mean that you're not commited, unless you choose to be lazy. If you make a basic game and put all your efforts behind it you're just as commited to it as someone putting all their efforts into a bigger project. Your commitment isn't measured by the size of the project but by how much of yourself you invest into it.



Zod95 said:
Pavolink said:
This looks like another john lucas crazy thread.

Agree with some points, but it's clear that you simply don't understand about bussiness. Are you really that naive to believe what you wrote?

Nintendo is not evil for developing cheap games and taking away a lot of profits (well in the past) and Sony/MS good companies by spending every dollar in new videogames.

Those three companies wants to invest less and generate more profit. You are just fooling yourself believing anything else. Just because Nintendo was capable of doing that, while S/M are not, doesn't mean they are good. In fact, it just proofs how incompetent the later two are. Bussiness is not about pleasing fans and red numbers. It's about selling and keep a "happy" userbase interest in buying your next product.

Think about it for a moment.

All companies want to maximize profits, that's why they are companies and not non-profit organizations. But they have different ways to get there, that's what distinguishes them. Nintendo is more about easy-business and greedy moves. Sony and Microsoft are more about raising up the standards and trying to be the best of the best. If you take a look at the OP, you will realize there's no part saying Nintendo is evil, just what is its mindset and long-term strategy. If you consider that to be evil, that's already your opinion.

Business is not about red numbers, but it's definitely about pleasing fans (and I would add "other stakeholders"). We all can see how successful NES and SNES were and how unsuccessful N64 and GC were (because of Nintendo's bad practices from the past). We can all see how Wii was successful at the beginning and how unsuccessful it was at the end and now Wii U (because of the low quality/price ratio those eco-systems ended up to be). Nintendo doesn't take advantage of its dominant positions to thrive in the long-term, only to cash in as much as possible in the short-term.

Sony and Microsoft act differently. Sony, for example, continued to expand their investments in videogaming despite 2 consecutive massive successes (PS1 and PS2). They think in the long-term, not in getting to 32B$ of profits as quickly as possible.

Think about it for a moment.


Are you naive or just...

ok. Sony is not the god of games and didn't expand because they believe in the long term. If they do they wouldn't have to cut some of their divisions. If they "expand" is because their incompetence to make profits. They cannot compete with Nintendo in the Wii Sports territory (like their copy sport game showed) but they can compete in the areas that the competition lacks.

And I'll like to remind you that Nintendo is investing and expanding to the point of making new buildings and developing new tools to share among devices, while Sony is selling the ones they have. Is selling a building to generate fake profits the same as investment in the long term? NO.

Stop with this bullshit. You clearly doesn't understand.



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