Zod95 said:
You really are a good poster.
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Thanks, I appreciate it. ^_^ I try to be... For the record, despite my previous criticism of bias, I do recognize your competent writing as others did before me, and the considerable work it must have took you to write the OP. And being biased myself as a Nintendo fan, let me just state here that it's not my intention to criticize others for the same, just point out the argument flaws I see here and there that I believe are due to that. Feel free to do the same, if you must.
Zod95 said:
- "these games you allude to keep selling at full price because the demand is there...The rest drops just as much as your average game or more" - That's not correct. The demand is not there to keep the full price.
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Without a proper criteria and enough reliable data, we can't prove anything here either way, as you recognize yourself. So I guess we'll just have to agree to disagree... What I can tell you here is that I've also been following software sales for many years and I have a good idea of how much Nintendo games cost compared to the rest, being a fan and all... And that between the capacity of these "evergreen" titles to sell millions (many of them above 10m, some even over 20m, without forgetting about bundles of course) and the pattern they follow of relatively slow, yet consistent sales over long periods of time, I believe the demand is significant enough. Is it enough to justify full price ? Well, that will always be debatable, as it's impossible to quantify to that level. Either way, we know the games keep selling a good amount (retailers wouldn't keep stocking them otherwise), and Nintendo would be doing a disservice to themselves if they were losing a considerable number of sales for keeping the price up. Besides, the intentions you assign to them are hard to prove here, even if you were right about the demand.
It's important to keep in mind here that most of the best selling games on Sony/Microsoft platforms have considerably larger launch sales, with significant drops afterwards. The nature of said games often encourages that kind of pattern, like with the yearly (and not so yearly) installments of FPS franchises that focus on multiplayer gameplay, which people get as soon as possible to be competitive online, and then drop in exchange of the improved sequel. And the type of audience you're aiming for also matters here, as certain type of gamers are more likely to get the game at launch or close than others.
Zod95 said:
- "The first party lineup of both Sony and Microsoft (Xbox) is largely exclusive, so I don't see how they aren't doing the same here." - I guess what you fail to perceive here is that, when a company sets a strategy, all actions must be aligned according to it or it will not succeed. One pawn out of place and the battle is lost. Sony and Microsoft have surely a lot of pawns out of place so there's no way their strategy can be about blackmailing the market.
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When I claimed they were doing the same, I wasn't refering to "blackmailing the market", as I don't agree with said premise. I was just pointing out their strategy regarding exclusive content. The differences here have to do with the kind of objectives they have as companies, as well as the industries they're involved. In Microsoft's case, keeping Windows as the prefered OS for gamers is of relevance to them, so releasing a few late ports from time to time benefits them, without getting in the way of Xbox. And in Sony's case, SOE is a profitable venture for them, founded in 1995, way before MMOs were possible on consoles. All 3 of them use exclusives to sell their platforms, even if Nintendo depends more on them.
Both do drop their prices more often and sooner than Nintendo in general, but their games sell less comparatively, which combined with the things I stated above explains why that happens, to me at least. And they also got into online distribution earlier of course, which is something to consider here.
Zod95 said:
Does it matter if some niche games from Nintendo drop the price a bit faster? Not much. Does it matter if Nintendo has let (not produced) a very limited amount of software (and some are not even games) to be released on other platforms decades ago (not at the moment or in recent years)? Not at all. Does it matter the fact that when it was a good opportunity to apply inventory management they did it and now that it's a good opportunity to apply "onlive" tech they did not? Sure it does.
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I think the first one here is quite relevant. Your arguments refer to an "integrated and long-term strategy", yet all these exceptions don't matter much ? In fact, considering the number of games Nintendo releases every year, I would estimate that the games that do get price reductions are actually the majority.
The second point, I agree. The software we mentioned is more anecdotal than anything, being largely a product of their respective times, and even arguably unimportant there.
In the third point, we'll have to agree to disagree. You already know what I think of how representative the NES policies are of Nintendo today (or even SNES onwards), the situation of the market at that time, and my earlier point on the use of cartridges as media.
Zod95 said:
This is the message the OP passes on the text mentioned previously and that was considered by many people on this thread a blatant lie (because of details that don't affect the logic described) but so far it was proven not to be a lie at all. What is your position and why?
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I wouldn't describe it as a lie per se, but I would say it's a case of confirmation bias. The facts are largely true (with perhaps a few details omitted as you mention, and some elements being outside my knowledge to be able to confirm/deny entirely) and there's an internal consistency in your arguments, but you seem to be starting from a particular premise and then selecting data to prove it instead of taking into account other hypothesis. I just don't see enough evidence to validate your arguments, while I see more plausible hypothesis and other data being dismissed.
But of course, you're entitled to your opinion, and I'm not trying to change that. The issue here is how you presented said views as facts, when there's other valid interpretations and data to consider. Without leaving much room for disagreement, the general tone of the OP feels antagonistic as someone else mentioned before me, despite the praise you gave.
Ok, I think I'm done now... >.< If you have a question for me I'll answer it, but otherwise, I won't post again.
PS: I made a mistake before when I mentioned the "Minna no Susume" label. That budget label was for 3rd party games on Wii in Japan, not 1st party.