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Forums - Nintendo - The truth about Nintendo

 

What do you think about Nintendo's attitude?

Awful, they should fail i... 189 14.04%
 
Pretty Bad, they should l... 385 28.60%
 
Not bad, they're just as anybody else 188 13.97%
 
Good, we need more like them 389 28.90%
 
Excellent, they don't need to change one bit 173 12.85%
 
Total:1,324

"The top-notch designs became cartoonish, the unparalleled gameplay level became too basic, the content remained linear and the genre focus continued to be the same (platformers, RPG and little more). As a result, the teenagers and adults that grew up with Nintendo were already too old to be pleased with the same experiences and kids became the main client of the “kindergarten” offers that Nintendo games had turned into."

Stop reading after this.... The whole OP smells of BS



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justiceiro said:

1. The money that microsoft and sony overspend, was not on making a game possible, but on the marketing costs. Since XBOX nintendo got surprised that while they were speding 30 mil on gc marketing, MS was spending 200mil. And, they also spend a lot on securing exclusives, a thing that assured that less people could buy some games, not more.

It was much more than marketing. Microsoft spent a lot of money creating cutting edge games like Halo and Project Gotham. They have also done a hard work of convincing 3rd parties to go multi-platform on games that otherwise would have only been on the console that had 75% of the market. Look at how they bleeded with the original Xbox while X360 even presented profits (and you can't say they spent more on marketing or securing exclusives on the Xbox than on the X360). They have started an empire on the 6th generation and went the right way. Or will you say Mario Kart Double Dash demanded the same resources as Project Gotham to be made? Or that Mario Sunshine demanded the same resources as Halo?

There is a reason why Nintendo opted by the cartoonish graphics, the balloon-based games, among other decisions.

 

justiceiro said:

2. Altough nintendo really made bad things towards 3rd, was necessary to do that, because the lack of it ruined the 2nd generation. Without control on what was being out, the level of ripoff was alarming, and the amount of shovelware got very above the overall on wii. Releasing only 5 games a year, the need to recieve a seal of quality, this ensure a good output on nes. Why do you think that android gaming has so much crap/ripoff games? Because so litlle requeriments make no ensures on quality. And i bet that anyone who had a nes remember close to none shovelware on the console. Heck, even the tie in games from disney franchises we're actually good.

Then why hasn't any Sony platform needed such a restriction to earn a remarkable game catalogue?



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

Mnementh said:
Zod95 said:

1. Harming gamers

1.1. What Nintendo does with your dollar

It doesn’t take much time to search for graphics and tables on Google images about the profits of the big three and realize that Sony and Microsoft pick your dollar to spend on more games and consoles while Nintendo keeps much (if not most) of it.

1 dollar spent on Sony or Microsoft products means 1 dollar to feed hardware and software developers for the production of more and better games. 1 dollar spent on Nintendo products means a very significant part of it out of the videogaming industry. It’s interesting to realize that the only 100% gaming corporation making consoles nowadays is also the only one taking money away from the gaming cycle.

 

LOL. They made more money, because they produced games that appealed to many people. And that argument means, you should currently support Nintendo, because they are losing money currently. You should rethink that argument.

No, that's not what is written. It's not about small or big amounts of money. It's about every dollar. Read it again and see the 1-dollar example.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

the contradiction is amazing

You criticize Nintendo for the following:

"Nintendo got clinged as much as they could to the old formulas"

So when Ninty puts their own unique spin and innovation on genre's, you slam them for not directly competing with games within the genre.

"Same thing happened in the Fighting genre, where Nintendo came up with Super Smash Bros to compete with the complex and somehow realistic Tekken, Dead Or Alive and Soul Calibur. Recycling characters to an arcade experience shows the Nintendo’s commitment in regards to the Fighting genre. Same thing with the Strategy genre, where Pikmin was the only RTS to compete with the complex Command & Conquer, Age of Empires, Homeworld, Company of Heroes and the deep and simulating Civilization and Total War. "

The amount of spin you use to paint Nintendo in bad light is incredible and quite frankly hilarious



Zod95 said:

 

justiceiro said:

2. Altough nintendo really made bad things towards 3rd, was necessary to do that, because the lack of it ruined the 2nd generation. Without control on what was being out, the level of ripoff was alarming, and the amount of shovelware got very above the overall on wii. Releasing only 5 games a year, the need to recieve a seal of quality, this ensure a good output on nes. Why do you think that android gaming has so much crap/ripoff games? Because so litlle requeriments make no ensures on quality. And i bet that anyone who had a nes remember close to none shovelware on the console. Heck, even the tie in games from disney franchises we're actually good.

Then why hasn't any Sony platform needed such a restriction to earn a remarkable game catalogue?

What are you talking about? I'm pretty sure Sony has guidelines and restrictions also, they won't just let any game on their platform. You have to be licensed by Sony to develop on their consoles as well. 



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EricFabian said:

I think you need to change the title to: "My opinion about Nintendo"

 

While I agree with some things, in the end of the day is just your opinion. I, and others, still will buy Nintendo games, that's it

Most of it are facts. The rest is backed up by facts too. Why should I tell that Nintendo's policies like region lock or inventory management are not real, just my opinion?



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

cannonballZ said:
Zod95 said:

 

justiceiro said:

2. Altough nintendo really made bad things towards 3rd, was necessary to do that, because the lack of it ruined the 2nd generation. Without control on what was being out, the level of ripoff was alarming, and the amount of shovelware got very above the overall on wii. Releasing only 5 games a year, the need to recieve a seal of quality, this ensure a good output on nes. Why do you think that android gaming has so much crap/ripoff games? Because so litlle requeriments make no ensures on quality. And i bet that anyone who had a nes remember close to none shovelware on the console. Heck, even the tie in games from disney franchises we're actually good.

Then why hasn't any Sony platform needed such a restriction to earn a remarkable game catalogue?

What are you talking about? I'm pretty sure Sony has guidelines and restrictions also, they won't just let any game on their platform. You have to be licensed by Sony to develop on their consoles as well. 





Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

I see no point in bringing up Nintendo's old policies from the NES era in the context of current Nintendo. It was a completely different market, practically rebuilt entirely thanks to the NES after the crash, run by different people, and with many actions that have more than one interpretation.

Iwata's Nintendo has collaborated with 3rd parties in many ways, including marketing, publishing, localizing, assisting and funding games from them. Notable examples of these include collaborations with Namco-Bandai (Mario Kart Arcade games, Wii Sports Club, Smash Bros WiiU/3DS, Star Fox Assault), Sega (Bayonetta 2, Mario and Sonic, F-Zero AX/GX, Sonic: Lost Worlds), Tecmo-Koei (Hyrule Warriors, Metroid: Other M, Samurai Warriors 3, Fatal Frame), THQ (uDraw), Square-Enix (Dragon Quest, Bravely Default, Mario Sports Mix, Mario Hoops 3-on-3, Fortune Street), Capcom (Monster Hunter), Atlus (Shin Megami Tensei X Fire Emblem, various games published in certain regions), Level-5 (Professor Layton, Inazuma Eleven), Ubisoft (publishing Just Dance in Japan) and various cameos from Nintendo characters in their games. They have also worked with lots of external developers and invested in Unity to attract indies, with small developers like Shin'en, Wayforward and Renegade Kid proving how there's success to be found on their platforms. Just because they don't follow the same strategies of Sony/Microsoft doesn't mean they're not willing to collaborate with them. And just because they chose to separate themselves from the current homogenization that gaming is going through hardware-wise (something that I personally appreciate) doesn't mean the doors were shut. They gave them an alternative, and many of them took good advantage of it.

As far as your opinion on the importance of hardware specs and production values, I'll just state here that I couldn't disagree more. I don't judge games on the basis of said measures, and as others have already mentioned, many developers have gone bankrupt by trying to fulfill said expectations. The cost of HD development has also been in big part responsible for how big publishers these days see games as a checklist that needs to be completed, avoid taking risks, and promote questionable practices like abusing DLC, online passes and charging for online gameplay. Nintendo avoided said abuses while creating games that provided both fresh and traditional experiences with plenty of polish of their own, regardless of being on less capable hardware. Hardware that provided new ways to experience videogames, which, regardless of your personal opinion of them, were enjoyed by millions around the world.



sundin13 said:

- 3rd party royalties: There is nothing bad about royalties. That is a large way every hardware producer makes money. Why are you implying this is a negative thing or something different that Nintendo does?

Please read section 2.1 of the OP

 

sundin13 said:

non-standard tech: How is this bad in any way? Innovation is bad? Oh, so everyone should make the same exact console and that would make the industry a better place? I'm pretty sure I've said this before but even when Nintendo did what everyone else did, the 3rd parties didn't support them...

Not innovation, differentiation on what is better to be the same.

For example, the N64 cartridges when CD was becoming the standard. That is not innovation, that is limiting game space.

For example, different machine architecture than others. That is not innovation, that is raising up the costs of multiplatform games.

 

sundin13 said:

- lower power than competition: Same response as above combined with one of my points from before. Lower power allows lower development costs. Here, check out this article from another thread showing how "higher power than competition" is just as bad, if not worse than "lower power than competition": http://gamrconnect.vgchartz.com/thread.php?id=178978

I'm sorry but I don't need to read that pile of text to understand that high power allows low power but the opposite is not true. For example, Wii has no HD games but PS4 has indie titles. Raising up the roof is raising up freedom...to whatever devs want to use it.

 

sundin13 said:

- inadequate documentation: I'm not entirely sure what you mean and I would like proof.

- incompetent help support: I've heard far more stories of good experiences with Nintendo than bad experiences with Nintendo and for every story you could find of some random indie saying something bad about Nintendo, I could probably find five good good experiences. I think you need to prove your point a little better here.

Last paragraphs of section 2.2 of the OP (source: http://www.eurogamer.net/articles/digitalfoundry-2014-secret-developers-wii-u-the-inside-story).



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

Zod95 said:

Most of it are facts. The rest is backed up by facts too. Why should I tell that Nintendo's policies like region lock or inventory management are not real, just my opinion?


Are you kidding? Most of this article is opinion. I respect your opinion, but let's be real here- this is an opinion piece with few facts and a lot of spin. 

If that's what you truly think of Nintendo, that's fine with me. 

Funny how you say it's hard to find a Nintendo gamer that's willing to listen to criticism... it's even harder to find a journalist, writer or blogger that is willing to accept criticism on their opinion pieces. Even going as far as to call the opinions facts and defending said opinions with narrow minded logic. 

You want us to see things your way like it's the only logical way to see things.