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justiceiro said: 1. The money that microsoft and sony overspend, was not on making a game possible, but on the marketing costs. Since XBOX nintendo got surprised that while they were speding 30 mil on gc marketing, MS was spending 200mil. And, they also spend a lot on securing exclusives, a thing that assured that less people could buy some games, not more. |
It was much more than marketing. Microsoft spent a lot of money creating cutting edge games like Halo and Project Gotham. They have also done a hard work of convincing 3rd parties to go multi-platform on games that otherwise would have only been on the console that had 75% of the market. Look at how they bleeded with the original Xbox while X360 even presented profits (and you can't say they spent more on marketing or securing exclusives on the Xbox than on the X360). They have started an empire on the 6th generation and went the right way. Or will you say Mario Kart Double Dash demanded the same resources as Project Gotham to be made? Or that Mario Sunshine demanded the same resources as Halo?
There is a reason why Nintendo opted by the cartoonish graphics, the balloon-based games, among other decisions.
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justiceiro said: 2. Altough nintendo really made bad things towards 3rd, was necessary to do that, because the lack of it ruined the 2nd generation. Without control on what was being out, the level of ripoff was alarming, and the amount of shovelware got very above the overall on wii. Releasing only 5 games a year, the need to recieve a seal of quality, this ensure a good output on nes. Why do you think that android gaming has so much crap/ripoff games? Because so litlle requeriments make no ensures on quality. And i bet that anyone who had a nes remember close to none shovelware on the console. Heck, even the tie in games from disney franchises we're actually good. |
Then why hasn't any Sony platform needed such a restriction to earn a remarkable game catalogue?
Prediction made in 14/01/2014 for 31/12/2020: PS4: 100M XOne: 70M WiiU: 25M
Prediction made in 01/04/2016 for 31/12/2020: PS4: 100M XOne: 50M WiiU: 18M
Prediction made in 15/04/2017 for 31/12/2020: PS4: 90M XOne: 40M WiiU: 15M Switch: 20M
Prediction made in 24/03/2018 for 31/12/2020: PS4: 110M XOne: 50M WiiU: 14M Switch: 65M







