jacks81x said:
Yes, it'll flop if they give it a AAA budget and expect it to sell several million copies. Every type of game can suceed if realistic expectations are put into context and an appropriate budget is set relative to those expectations. There are plenty of platforming games made by Indie studios that have done very well financially (ie, Spelunky, Guacamelee, etc) without having to sell millions of copies. There's no reason why a game like Spyro can't work if given to the right studio and Activision is realistic with its sales forecast. That's why a game like RE6, that sold 5+ million copies, was viewed as a disappointment financially because Capcom forcasted it to sell 7 million copies. Meanwhile, P4G was a financially hit for Atlus as it far exceeded the studio's expectations of 500K copies sold. |
Spyro as a franchise is not worth the investment, especially at this point in time. It is just a waste of money.
You might disagree, that is fine, but this just how I feel. Spyro, alone, as a franchise is dead.
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)