| F0X said: You see, in the fast-paced hack-and-slash genre, I'm consistently baffled that developers like Sony Santa Monica, Ninja Theory, or Crytek continue to target 30 fps (and fail, in Ryse's case). What's up with that? Are they trying to make the best game in its genre, or the best graphical showcase? :P DMC4, Metal Gear Rising, and Bayonetta (360 version lol) are simply the smoothest, least laggy hack-and-slash titles of the seventh genreation, and I'm happy to see Platinum contuning the trend with Bayonetta 2. Kudos for putting playability first. |
God of War is the style over substance / flashy, outstanding presentation> technical and deep battle system - game in the genre.
...and it is specifically designed to be this way (empowering young male teens, grotesque violence, not too hard for enough mainstream appeal etc.)
Ryse doesn´t belong in the same category.....and DmC is ...yeah, it is very hard to get Unreal Engine 3 games to run at 60 fps on consoles.









