NintendoPie said:
Mummelmann said: Are people seriously still arguing whether or not the mobile/tablet market is devouring dedicated handhelds? The fact that the Vita/3DS combo is struggling to meet 50-55% of the DS' numbers in the same time frame and where the DS actually had a viable competitor should be ample proof of this. The dedicated handheld is going away, and like I said in 2011; the 3DS is the last of its kind. |
Nintendo apparently disagrees. It's already been announced that they are making a new Handheld. Unless that turns into the "Fusion" thing, which is even a worse idea.
I also have doubts that the mobile market is devouring the Handheld market. Before the mobile market exploded (GBA), they had 80 Million or so sales. When the mobile market started to blow up (DS Lite/DSi, not original DS) the DS sold 150 Million. Now people are estimating that the 3DS is going to sell as well/a tad less than GBA.
I agree that the mobile market has definitely taken away attention from dedicated Handhelds, but not enough to make the dedicated Handheld market (or just Nintendo, more specifically) die or shrivel up to just a small thing. A lot of the deductions from last generation are because of the PSV's absolutely horrendous performance.
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Mobile gaming was still not a big deal in the DS' prime, the whole scene was still very new and undeveloped. Even discounting the Vita; the 3DS is struggling to maintain a 50% sales rate compared to the DS, the toll the mobile industry is taking is massive, and since handhelds are competing more directly overall on convenience factor, they get the smackdown the worst.
I don't think Nintendo will release a tradtional, dedicated handheld, something not entirely unlike a smartphone or tablet is more likely. If they do release a traditional handheld; they're showing that they are no longer fit to be in the modern gaming industry as a hardware manufacturer, they have made so many mistakes now and have been dead-set on not learning and refusing to break tradition. They have to break tradition and start learning, even if the company itself can stand to post losses for a decade; the investors simply won't put up with that (and I honestly don't understand why more people can't see that).
The gaming market grew and grew and then the mobile scene, browser model and social games exploded and took a lot of the surplus that had been built by the more traditional devices; mostly the consumers with a more fleeting interest (the guy who turned on his PS2 once every week, the young couple who only played Singstar at parties or Buzz on weekends, the same crowd that bought Kinect and Eyetoy etc), they headed for the higher perceived value and the new focus of the fledgling gaming market segment: convenience.
Games simply became more mainstream and most of it aims towards the lowest common denominator.
Look at fantasy and sci-fi movies and hip-hop; they were niche only a decade (fantasy/sci-fi) or two (hip-hop) ago but have now become extremely mainstream and accepted; this spawned a massive casual fanbase with a shallow interest level who steer away from the heavy stuff and fall for the revised and more simplistic aspects of the field(s).
The more shallow consumers bought more traditional devices before simply due to the fact that if you wanted to play any kind of games, it was either consoles or PC (PC was "too complicated" and never tried to cater to the "party" gamer in the way consoles did), these people also found it nifty that the machines doubled as media devices to watch DVD's (and later Blu-ray) on, and in the 7th gen both the PS3 and 360 became popular choices for streaming. Almost the entire market for these services, the simple games and the less deep reaching side of traditional devices, have been usurped by the convenience segment.