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Forums - Nintendo - After seeing Bayonetta 2 and 'X' in action today...

 

The PS4's power seems...

Better, but not THAT much better anymore... 241 15.42%
 
Are you crazy?! The PS4 is GOD! 349 22.33%
 
The Wii U is clearly unde... 741 47.41%
 
The PS4 is selling better... 36 2.30%
 
I think I'll be buying a... 191 12.22%
 
Total:1,558
fatslob-:O said:
ZyroXZ2 said:

And as a PC gamer, I can appreciate those details, but those are exactly that: details.

By that statement then why are you gaming on PC when consoles could be enough ? C'mon man you know the code of PC gamers and the like. 

ZyroXZ2 said:

The Wii U has the power to render a game world in which the only real advantage the PS4/XBox1 has is in the details.  That is a pretty good summary of everything I've ever said.  This is why seeing these games makes me laugh at people calling the Wii U underpowered.

Really ? Just in details ? Alot of games have being lacking in the interactivity department and that can be solved by having tons of characters and better AI's. Last generation games have being lacking in ragdoll physics and fluid mechanics. 

The PS4 and the X1 don't just improve on textures and geometry but are also aiming to give you better interactivity and physics. Do you seriously think the WII U can handle fluid simulation ? 

SM3DW lacks nothing on the level of interactivity, and Pikmin 3 has fluid simulation for its water...

I have to also catch up with the next 5 pages, lol



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fatslob-:O said:
F0X said:
fatslob-:O said:
curl-6 said:

There were still a lot that were 720p, and those that weren't were still well above 480p.

And Bayonetta 2  seems to have some pretty nice shading and physics while running at 60fps.

I don't know what you call "nice" per se and it doesn't look bad I think but it pales in comparison to the new HD twins. Most of the new PS4/X1 games are using tessellation and compute shaders. Alot of the WII U games lack displacement mapping and that causes soome fairly low poly models all around the games. The new PS4 and X1 games also have tons of lighting to it too along with ambient occlusion to boot. 

Bayonetta's physics is quite a bit underwhelming as I was expecting something on the lines of BF4's levelution or Tom clancy's the division bullet penetration. Bayonetta's 2 destructability looks more like an animation than an implementation of destructible geometry. 


I'm not sure why a linear hack-and-slash like Bayonetta would need advanced physics in that sense. Why were you expecting this?

Environment destruction ... It would be nice to see some enemies get bashed at whatever building to see the building get deformed in realtime. I would also want to crush some guys using whatever vehicle was near bayonetta and not just some specific ones either like seen in a cutscene or animation.

This also happens in the earlier Bayonetta 2 trailers, when Bayonetta fights that Gamorrah and slams its head with a punch into the building... That's building deformation right there, look it up!



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ZyroXZ2 said:
fatslob-:O said:
ZyroXZ2 said:

And as a PC gamer, I can appreciate those details, but those are exactly that: details.

By that statement then why are you gaming on PC when consoles could be enough ? C'mon man you know the code of PC gamers and the like. 

ZyroXZ2 said:

The Wii U has the power to render a game world in which the only real advantage the PS4/XBox1 has is in the details.  That is a pretty good summary of everything I've ever said.  This is why seeing these games makes me laugh at people calling the Wii U underpowered.

Really ? Just in details ? Alot of games have being lacking in the interactivity department and that can be solved by having tons of characters and better AI's. Last generation games have being lacking in ragdoll physics and fluid mechanics. 

The PS4 and the X1 don't just improve on textures and geometry but are also aiming to give you better interactivity and physics. Do you seriously think the WII U can handle fluid simulation ? 

SM3DW lacks nothing on the level of interactivity, and Pikmin 3 has fluid simulation for its water...

I have to also catch up with the next 5 pages, lol

By "fluid simulation" I mean high volume SPH simulation and not just some hack used to animate the surfaces.



ZyroXZ2 said:
fatslob-:O said:
F0X said:
fatslob-:O said:
curl-6 said:

There were still a lot that were 720p, and those that weren't were still well above 480p.

And Bayonetta 2  seems to have some pretty nice shading and physics while running at 60fps.

I don't know what you call "nice" per se and it doesn't look bad I think but it pales in comparison to the new HD twins. Most of the new PS4/X1 games are using tessellation and compute shaders. Alot of the WII U games lack displacement mapping and that causes soome fairly low poly models all around the games. The new PS4 and X1 games also have tons of lighting to it too along with ambient occlusion to boot. 

Bayonetta's physics is quite a bit underwhelming as I was expecting something on the lines of BF4's levelution or Tom clancy's the division bullet penetration. Bayonetta's 2 destructability looks more like an animation than an implementation of destructible geometry. 


I'm not sure why a linear hack-and-slash like Bayonetta would need advanced physics in that sense. Why were you expecting this?

Environment destruction ... It would be nice to see some enemies get bashed at whatever building to see the building get deformed in realtime. I would also want to crush some guys using whatever vehicle was near bayonetta and not just some specific ones either like seen in a cutscene or animation.

This also happens in the earlier Bayonetta 2 trailers, when Bayonetta fights that Gamorrah and slams its head with a punch into the building... That's building deformation right there, look it up!

Is that some animation for cutscene ? A video would be nice ...



fatslob-:O said:
ZyroXZ2 said:
fatslob-:O said:
ZyroXZ2 said:

And as a PC gamer, I can appreciate those details, but those are exactly that: details.

By that statement then why are you gaming on PC when consoles could be enough ? C'mon man you know the code of PC gamers and the like. 

ZyroXZ2 said:

The Wii U has the power to render a game world in which the only real advantage the PS4/XBox1 has is in the details.  That is a pretty good summary of everything I've ever said.  This is why seeing these games makes me laugh at people calling the Wii U underpowered.

Really ? Just in details ? Alot of games have being lacking in the interactivity department and that can be solved by having tons of characters and better AI's. Last generation games have being lacking in ragdoll physics and fluid mechanics. 

The PS4 and the X1 don't just improve on textures and geometry but are also aiming to give you better interactivity and physics. Do you seriously think the WII U can handle fluid simulation ? 

SM3DW lacks nothing on the level of interactivity, and Pikmin 3 has fluid simulation for its water...

I have to also catch up with the next 5 pages, lol

By "fluid simulation" I mean high volume SPH simulation and not just some hack used to animate the surfaces.

I don't see the PS4/XBox1 doing that either, at least not in volumes drastically larger than the Wii U.  That will be used for pre-rendering most likely, but real-time rendering of that is still beyond the PS4/XBox1.  I have no doubt that the PS4/XBox1 will find shortcuts to achieve a similar effect, though.



Check out my entertainment gaming channel!
^^/
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ZyroXZ2 said:
fatslob-:O said:
ZyroXZ2 said:
fatslob-:O said:
ZyroXZ2 said:

And as a PC gamer, I can appreciate those details, but those are exactly that: details.

By that statement then why are you gaming on PC when consoles could be enough ? C'mon man you know the code of PC gamers and the like. 

ZyroXZ2 said:

The Wii U has the power to render a game world in which the only real advantage the PS4/XBox1 has is in the details.  That is a pretty good summary of everything I've ever said.  This is why seeing these games makes me laugh at people calling the Wii U underpowered.

Really ? Just in details ? Alot of games have being lacking in the interactivity department and that can be solved by having tons of characters and better AI's. Last generation games have being lacking in ragdoll physics and fluid mechanics. 

The PS4 and the X1 don't just improve on textures and geometry but are also aiming to give you better interactivity and physics. Do you seriously think the WII U can handle fluid simulation ? 

SM3DW lacks nothing on the level of interactivity, and Pikmin 3 has fluid simulation for its water...

I have to also catch up with the next 5 pages, lol

By "fluid simulation" I mean high volume SPH simulation and not just some hack used to animate the surfaces.

I don't see the PS4/XBox1 doing that either, at least not in volumes drastically larger than the Wii U.  That will be used for pre-rendering most likely, but real-time rendering of that is still beyond the PS4/XBox1.  I have no doubt that the PS4/XBox1 will find shortcuts to achieve a similar effect, though.

Did you read the rest of the pages ? 



fatslob-:O said:

Did you read the rest of the pages ? 

I left for a couple of hours to exercise, sorry!



Check out my entertainment gaming channel!
^^/
fatslob-:O said:
JoeTheBro said:
fatslob-:O said:

@Bold Yay you may have described on what I was going about.

I don't think we'll be seeing real time eulerian water unless it's some indie puzzle game. Using a much bigger volume for things such as rivers would be hard. 

Yeah it sounded like what you were getting at.

With next gen we'll have to wait and see. Both Quantum Break and the Order are making every single object a soft body, so I have high hopes for fluid simulations becoming popular too. Really we just need to program solutions that allow dynamic quality. Basically tessellation for fluid simulations.

I'm messing with this stuff, but yes it's just for some indie puzzle game lol.

Here's how I should have described it to save some troubles ... The WII U along with last gen consoles CAN'T do high volume SPH simulation at an acceptable framerate.

I have a tough time believing that the X1 and the PS4 will be able to pull off large rivers ...

Yeah that probably would have helped Curl. Art of war doing that is nothing compared to what it would take to have a river combined with graphic whore visuals. We'll just have to see what happens with the increased power of the other next gen consoles.



JoeTheBro said:

Yeah that probably would have helped Curl. Art of war doing that is nothing compared to what it would take to have a river combined with graphic whore visuals. We'll just have to see what happens with the increased power of the other next gen consoles.

They've announced the next gen consoles already!?  But the current console generation just started...



Check out my entertainment gaming channel!
^^/
JoeTheBro said:
fatslob-:O said:
JoeTheBro said:
fatslob-:O said:

@Bold Yay you may have described on what I was going about.

I don't think we'll be seeing real time eulerian water unless it's some indie puzzle game. Using a much bigger volume for things such as rivers would be hard. 

Yeah it sounded like what you were getting at.

With next gen we'll have to wait and see. Both Quantum Break and the Order are making every single object a soft body, so I have high hopes for fluid simulations becoming popular too. Really we just need to program solutions that allow dynamic quality. Basically tessellation for fluid simulations.

I'm messing with this stuff, but yes it's just for some indie puzzle game lol.

Here's how I should have described it to save some troubles ... The WII U along with last gen consoles CAN'T do high volume SPH simulation at an acceptable framerate.

I have a tough time believing that the X1 and the PS4 will be able to pull off large rivers ...

Yeah that probably would have helped Curl. Art of war doing that is nothing compared to what it would take to have a river combined with graphic whore visuals. We'll just have to see what happens with the increased power of the other next gen consoles.

We should probably call up on curl ...

Next gen LOLZ

I bet Pemalite's 4 R9 290X 's could do the job.