fatslob-:O said:
ZyroXZ2 said:
fatslob-:O said:
ZyroXZ2 said:
And as a PC gamer, I can appreciate those details, but those are exactly that: details.
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By that statement then why are you gaming on PC when consoles could be enough ? C'mon man you know the code of PC gamers and the like.
ZyroXZ2 said:
The Wii U has the power to render a game world in which the only real advantage the PS4/XBox1 has is in the details. That is a pretty good summary of everything I've ever said. This is why seeing these games makes me laugh at people calling the Wii U underpowered.
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Really ? Just in details ? Alot of games have being lacking in the interactivity department and that can be solved by having tons of characters and better AI's. Last generation games have being lacking in ragdoll physics and fluid mechanics.
The PS4 and the X1 don't just improve on textures and geometry but are also aiming to give you better interactivity and physics. Do you seriously think the WII U can handle fluid simulation ?
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SM3DW lacks nothing on the level of interactivity, and Pikmin 3 has fluid simulation for its water...
I have to also catch up with the next 5 pages, lol
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By "fluid simulation" I mean high volume SPH simulation and not just some hack used to animate the surfaces.
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I don't see the PS4/XBox1 doing that either, at least not in volumes drastically larger than the Wii U. That will be used for pre-rendering most likely, but real-time rendering of that is still beyond the PS4/XBox1. I have no doubt that the PS4/XBox1 will find shortcuts to achieve a similar effect, though.