By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Ryse: Son of Rome Utilized Pre-Rendered Cutscenes to Curtail “Big Loading Times”

daredevil.shark said:
JoeTheBro said:
Yup. In game cut-scenes are really only ever used when pre-rendered ones can't work.


TBH it was fine 15-20 years ago. Now I feel cheated because I assume them as real time graphics. God of war 3 to many recent games are following this trend to deceive people.

Care to explain why you are being "deceived"? I do not understand why people are making a big deal out of this.

This is very nicely showing how some people cares about "stats" and "metrics" over the actual gameplay/content/experience...

At the end the custcenes are awesome... But some are more concerned of HOW the custcene is rendered, like it will change anything to the experience... (not at all...). Weird people, really...



Around the Network

Smart move, who likes load times?



Every game does this....



... I'm so glad most of these responses are what they are. I really was afraid this was going to be made a big deal over. Thanks for restoring my faith in the maturity of this community a little bit.