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Forums - Nintendo - Miyamoto on working with outside devs to recreate past games for Wii U

I get the feeling that all of these announcements regarding measures to be taken by Nintendo to get out of their current dire state are too vague and bland.

Seriously, they didn't announce anything at all. Just announcements of announcements, nothing concrete, no names, action plans or dates. Simply trying to calm down everyone by talking.

Call me when they have anything concrete to announce. In the meanwhile, these are all smoke and the situation keeps on getting worse.



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padib said:
trestres said:
I get the feeling that all of these announcements regarding measures to be taken by Nintendo to get out of their current dire state are too vague and bland.

Seriously, they didn't announce anything at all. Just announcements of announcements, nothing concrete, no names, action plans or dates. Simply trying to calm down everyone by talking.

Call me when they have anything concrete to announce. In the meanwhile, these are all smoke and the situation keeps on getting worse.

Nah, they'll be fine. These are called mid to long-term plans and they are already in motion.

Do you really believe that everything is fine? How so?

I would have to go with trestres and just call this as pr bs. Nintendo knows that they made huge (like massive) mistakes in the past two years, or at least I hope they realized they did, and are just doing damage control most likely nothing will come from this.



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padib said:
cyberninja45 said:

Do you really believe that everything is fine? How so?

I would have to go with trestres and just call this as pr bs. Nintendo knows that they made huge (like massive) mistakes in the past two years, or at least I hope they realized they did, and are just doing damage control most likely nothing will come from this.

As a stockholder myself, they have boosted my confidence in them tenfold. Once you realize the impact of the things they are talking about, you will understand.

For starters, take a look at this, which I wrote for one of my OPs:

Given the new unified platform, Nintendo's software library will go from this:

Portable console library Home console library

Mario
Zelda
Nintendogs
Animal Crossing
Pokemon
Brain Demon
Fire Emblem
...
3rd party games

Mario
Zelda
Wii Sports Club
Wii Party U
Donkey Kong Country
Art Academy U
X
...
3rd party games

to this:

Unified console library

Mario (No duplicates)
Zelda (No duplicates)
Nintendogs

Wii Sports Club
Wii Party U
Animal Crossing (No duplicates)

Donkey Kong Country
Pokemon
Brain Demon
Fire Emblem (No duplicates)

Art Academy U (No duplicates)
X
Mario Kart (No duplicates)
...
3rd party games

 

Then there's the prospect of their new QoL business, which could mean serious money.


And these are my thoughts on that matter.

If nintendo makes their next console a HH/home console hybrid it will be one of the single worst decisions nintendo has ever made. Putting all their eggs in one basket is just not good business sense.

What happens if they have another wiiU like situation on their hands and people end up rejecting the hardware and they don't have anything to fall back on (ie no handheld business to bring in revenue). Not to mention handheld games and home console games offer different types of experiences and gameplay. Has anyone given any thought to a situation like that? It really puzzles me that anyone will see this as a good idea.

If nintendo does this then it will truly be doomed, but to be honest with the current trend of thinking at nintendo I wouldn't be surprised if they do.



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padib said:
cyberninja45 said:

And these are my thoughts on that matter.

If nintendo makes their next console a HH/home console hybrid it will be one of the single worst decisions nintendo has ever made. Putting all their eggs in one basket is just not good business sense.

What happens if they have another wiiU like situation on their hands and people end up rejecting the hardware and they don't have anything to fall back on (ie no handheld business to bring in revenue). Not to mention handheld games and home console games offer different types of experiences and gameplay. Has anyone given any thought to a situation like that? It really puzzles me that anyone will see this as a good idea.

If nintendo does this then it will truly be doomed, but to be honest with the current trend of thinking at nintendo I wouldn't be surprised if they do.

It won't be a hybrid. They've given us a lot of answers on this, the future is a unified API, so games can be playable on all platforms but make use of each platforms' strengths (resolution, inputs, effects).

Nintendo also will not need to back themselves up because they will have all their strength injected onto 1 library, they don't need to mitigate anymore risk.

Lastly, games that will be more suitable for portable play will still be playable on a portable. Consumers will look for games that best suit their hardware purchases.


If the same games are playable on both hardware then whats the point of getting both or more accurately one of their hardware offerings will suffer in sales for this, unlike the current situation where you can get both and have different experiences.

Also if nintendo games are tailored to the the hardware then all those different hardware or whatever will essentially have to offer the same experiences, if there is a wiiU situation and people do not accept or generally just do not like what they have offered hardware wise and thier games on it, like the current wiiU tablet, then they will be in very dangerous situation.

Again a very bad business decision.



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Let's just remember of one portable that emule a console library and think how it's doing... Now let's remember a console that have graphics similar to that handheld and which tablet looks like a portable... Is the fusion of both a case of two wrongs make a right or total doom??? I hope you know which two hw I'm talking about.



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padib said:
cyberninja45 said:

If the same games are playable on both hardware then whats the point of getting both or more accurately one of their hardware offerings will suffer in sales for this, unlike the current situation where you can get both and have different experiences.

Also if nintendo games are tailored to the the hardware then all those different hardware or whatever will essentially have to offer the same experiences, if there is a wiiU situation and people do not accept or generally just do not like what they have offered hardware wise and thier games on it, like the current wiiU tablet, then they will be in very dangerous situation.

Again a very bad business decision.

They are not in the business of selling hardware, they are in the business of selling software.

Also, there will be no issue of rejection because the future consoles will allow multiple forms of input much like the U is doing today. The concern is invalid.


Yes they are in the business of selling software and that is my point, if the hardware is unappealing like the wiiU gamepad and the games are made around the hardware then the software would not sell anyway.

You use the U to back up your case but the WiiU is a perfect example of consumers rejecting the hardware and the software around it. Also you cannot have multiple input methods into a unified system it would not work. For example if a game input method is the wiimote and its strengths how would you play that on the go on another platform?

You cannot just dismiss these concerns as invalid because you would like it to be invalid.

This is a very serious move for nintendo and I think people are underestimating the impact of this if it goes wrong.



My 3ds friendcode: 5413-0232-9676 (G-cyber)



padib said:
cyberninja45 said:
padib said:
cyberninja45 said:

If the same games are playable on both hardware then whats the point of getting both or more accurately one of their hardware offerings will suffer in sales for this, unlike the current situation where you can get both and have different experiences.

Also if nintendo games are tailored to the the hardware then all those different hardware or whatever will essentially have to offer the same experiences, if there is a wiiU situation and people do not accept or generally just do not like what they have offered hardware wise and thier games on it, like the current wiiU tablet, then they will be in very dangerous situation.

Again a very bad business decision.

They are not in the business of selling hardware, they are in the business of selling software.

Also, there will be no issue of rejection because the future consoles will allow multiple forms of input much like the U is doing today. The concern is invalid.


Yes they are in the business of selling software and that is my point, if the hardware is unappealing like the wiiU gamepad and the games are made around the hardware then the software would not sell anyway.

You use the U to back up your case but the WiiU is a perfect example of consumers rejecting the hardware and the software around it. Also you cannot have multiple input methods into a unified system it would not work. For example if a game input method is the wiimote and its strengths how would you play that on the go on another platform?

You cannot just dismiss these concerns as invalid because you would like it to be invalid.

This is a very serious move for nintendo and I think people are underestimating the impact of this if it goes wrong.

No, your point was "bu bu bu if they sell one console but not the other!"

The U was about options, not about sales. Sales have nothing to do with this because the options aren't what made the U fail, it's the lack of software, which the joint architecture is there to address.

You are so confused in your own reality that you are not even seeing my point.

Each point I made was to address a different scenario that nintendo could make, if its one single handheld/home console hybrid or if they are different platforms with the same games.

If you believe that lack of software alone are the only problems wiiU have then you are seriously deluded, the wiiU is failing because nobody cares to play games with the gamepad whether the games are there or not consumers by and large do not care to be playing those games with the gamepad so they are not going to buy the wiiU.

The sooner nintendo realizes this the better, however you can go on believing whatever you would like.



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Kresnik said:
“Therefore, I feel that we have managed to overcome the challenge of releasing enough first-party franchises on Wii U,” he said.

Looking at the list, they actually had a pretty decent lineup in 2013 in terms of both quantity and quality.

But in terms of sales potential? Not so much. Two Mario platformers propping up minigame collection after niche franchise after second party collaboration was just such a bizzare choice for the platform's first year.


Yeah if u look at the line up as a whole, it wasnt a bad year but the scheduling was horrible and it wasnt until August/September that it saw a consistant release schedule. If they could have spread the games out, advertised throughout the year and had the Deluxe at $299 from the beginning then I think 2013 would have been much better in terms of sales.

January-Wii Fit U

February-Rayman Legends, Aliens: Colonial Marines

March-Lego City Undercover, Monster Hunter 3 Ultimate, Need for Speed Most Wanted

April-Pikmin 3, Injustice: Gods Among Us

May-Wonderful 101, Metro: Last Light

June-Game & Wario

July-New Super Luigi U

August-Wii Party U, Disney Infinity, Splinter Cell Blacklist

September-Legend of Zelda: Wind Waker HD

October-Sonic Lost World, Skylanders Swap Force, Assassin's Creed IV, Batman Arkham Origins, Just Dance 2014

November-Donkey Kong Country: Tropical Freeze, Mario & Sonic Sochi Olympics, Call of Duty: Ghosts

December-Super Mario 3D World

With this schedule, advertising, and Deluxe at $299 from the beginning, I think sales could have been 7-8 million by the end of 2013 instead of 5.5 million.



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