| Kresnik said: “Therefore, I feel that we have managed to overcome the challenge of releasing enough first-party franchises on Wii U,” he said. Looking at the list, they actually had a pretty decent lineup in 2013 in terms of both quantity and quality. But in terms of sales potential? Not so much. Two Mario platformers propping up minigame collection after niche franchise after second party collaboration was just such a bizzare choice for the platform's first year. |
Yeah if u look at the line up as a whole, it wasnt a bad year but the scheduling was horrible and it wasnt until August/September that it saw a consistant release schedule. If they could have spread the games out, advertised throughout the year and had the Deluxe at $299 from the beginning then I think 2013 would have been much better in terms of sales.
January-Wii Fit U
February-Rayman Legends, Aliens: Colonial Marines
March-Lego City Undercover, Monster Hunter 3 Ultimate, Need for Speed Most Wanted
April-Pikmin 3, Injustice: Gods Among Us
May-Wonderful 101, Metro: Last Light
June-Game & Wario
July-New Super Luigi U
August-Wii Party U, Disney Infinity, Splinter Cell Blacklist
September-Legend of Zelda: Wind Waker HD
October-Sonic Lost World, Skylanders Swap Force, Assassin's Creed IV, Batman Arkham Origins, Just Dance 2014
November-Donkey Kong Country: Tropical Freeze, Mario & Sonic Sochi Olympics, Call of Duty: Ghosts
December-Super Mario 3D World
With this schedule, advertising, and Deluxe at $299 from the beginning, I think sales could have been 7-8 million by the end of 2013 instead of 5.5 million.
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