dane007 said: Actually isn't killzone bundled? cause i got a ps4 killzone bundle when i bought my ps4. Wouldn't that explain the immense success it has had so far? I don't understand why it would be a critical flop when the game is pretty good. The negativity behind it is quite ludicrous since dissing the comabt system would be liek dissing batman fighting system which always get praised. Saying this cause i got the game and finished it . i think its selling well cause people who are giving it a chance are actually realising that the game is not that bad but quite fun to play. |
No. That alone doesn't explain it because it overlooks several facts. One, Killzone had quite a few stand-alone pre-orders. Two, Killzone bundles were only one of many different bundles that existed but they also sold more quickly than most which means people wanted the PS4 WITH Killzone more often than most other bundles. It's not simply that people were settling for it when everything else ran out. There were also countries that didn't have a Killzone bundle. Finally, Killzone sold quite a few copies on its own. I would say that even without the bundles it would probably have still sold more than Ryse. In fact, on the US Amazon site for the Best Sellers of 2014 Archive, Killzone: Shadow Fall has sold more stand-alone copies this year on that site than any X1 launch exclusive. It's currently sitting at 63rd, above even Call of Duty but below Battlefield 4 and Assassin's Creed IV. So saying that Killzone owes its success to being bundled requires one to ignore certain things.
If you don't understand why Ryse scored low then read the actual reviews instead of just looking at the number. From what I've heard the reason why Ryse's combat system gets shit on by some reviewers is not because of how the system works at its basic level but because it lacks the polish of games like Batman: Arkham City. The combat system doesn't feel as rewarding or quite as robust as it does in that game. Not to mention that Batman: Arkham City was praised for its open-world and mild exploration hooks in addition to its story and non-combat gameplay mechanics. Quite simply, there was a lot more to Arkham City than there was to Ryse and where they were similar Arkham City did it better.
Sure we could go with the assumption that the people who bought all those copies of Ryse initially did so because they liked a game they hadn't played yet but that would be silly, wouldn't it? The reality is the game sold as well as it did because of the perception the game had of being a hardcore title that catered to the stereotypical Xbox crowd and those guys wanted games, no matter how good or bad they are, because every console lacks options at launch. Show them a violent game like Ryse and your core Xbox crowd goes nuts. All of these launch games that got a fair amount of attention are going to continue to sell until the library actually has a healthy amount of choice in it. The games that don't deserve the sales will be far less likely to get them.