pokoko said:
JGarret said:
pokoko said:
You should have hired me. I had a straight Vit alchemist that hit like a kitten but was nearly unkillable. I once broke an Emp with her, though, which was hilarious. I never hesitated to be the first one in.
On topic, I've said this before, but GFWL produced the most rage I've ever known in my gaming career.
In Xenogears, there was this part where the camera zoomed out and you were platforming in your mecha on what felt like a microscopic scale. I kept falling because I couldn't bloody see what I was doing.
Alundra. There was a part where you had to make a SERIES of very hard jumps in a row. Miss one and you'd have to start all over--and you had to do this while enemies were running around. I still see that segment in my nightmares.
Borderlands. NG++. You're a badass, your enemies are all badass, but your car is the same as when you started the game. Because it would explode and kill you, it was better to get out of the car if you were fighting a monster, though it took time to climb out. I died more times because of that than anything else. It was like, "oh crap, that's a super elite baddie, climb out climb--BOOOM. Goddamnit." Bad design to make everything scale except for your vehicle.
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What part was that?...I might remember..was it a tower?
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Yah, it was some kind of tower that you had to climb to the top. I remember you had to jump on some pipes or tubes. It was like trying to guide an insect.
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Ah yes, Babel Tower. To this day, I truly think the developers were trolling us with the first part of that dungeon.
"Oh you want to make a jump to that pipe over there? Go ahead, you can make it."
**goes forward and hits the jump button**
Random battle load muthafucka! We'll let you keep moving forward, but the jump button is now disabled. Enjoy the bottom of the map. 