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Forums - Sony Discussion - PS4.1 Prediction

 

What should it be called?

PS4.1 10 20.83%
 
PS4+ 15 31.25%
 
PS4ever 14 29.17%
 
Other 8 16.67%
 
Total:47
eFKac said:
SvennoJ said:
eFKac said:
SvennoJ said:

I would buy it if they release a ps4.1 with a 4k blu-ray player and hdmi 2.0 Any further upgrades are a nice bonus.

PS4K!


Damn I hoped PS4 would come with HDMI 2.0, much like PS3 introduced HDMI 1.3 if I'm not mistaken. That would give us 4K gaming possibility with normal framerate.

On the other hand 3D supposedly was only possible on HDMI 1.4 but they managed to do it, so no all hope lost, but not many devs would push 4K, since it would be for 2D games at best. But imagine that fuckin crispy Rayman *_*

HDMI 1.4 does support 4K at 30fps, so that can still happen. Maybe it can push a 4K Beyond 2 souls type game at 2.35:1 24fps. I assume all 4K displays will support 24p mode, so why not. 3840x1634 at 24fps is only 121% of 1920x1080 at 60fps. Optimize a bit, add some black bars and you have KZ SF quality in cinemascope 4K.


Ohh, honestly I thought it only supports 4K at 24 frames max.

HDMI 1.4 supports:

  •  
    • 3840x2160 24Hz/25Hz/30Hz
    • 4096x2160 24Hz
Actual 4K is only supported at 24 fps. Yet '4K' has already been hijacked for 2160p, 3840x2160, which is the new tv standard.
There is only one Sony 4K projector that I know of that does digital cinema 4K 4096x2160.



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JoeTheBro said:
Captain_Tom said:
JoeTheBro said:
kirby007 said:
gergroy said:
This doesnt sound like something likely to happen.

It's possible, but i doubt its worth the hassle.


Why not? People who like watching netflix and going online while playing games will be forced to upgrade every few years. It's a money machine!


No I think what they might do is just release a version that is at most 50% stronger, and then not change anything.  So think of it this way:

-KZSF and other soft 60 FPS games run 60 FPS 100% of the time on PS4.1

-PS4.1 games are designed to run at 60 FPS 100% of the time, but then end up running 30-40 FPS on PS4. 

That would be easy to do...

Oh yuck! I think the first point works in your design, but not the second. If a PS4.1 game is designed from the ground up for 4.1, running it at a lower spec would be much more likely to break it verse just lowering the framerate. It's like how a few weeks before going gold an Uncharted 3 dev took the disc home and tried it on his phat. In the office they tested on slims and everything worked, but on his phat the game was a mess and became unplayable after a few hours. That was just with super minor differences and it broke the game.

 

Of course if Sony did your idea devs would be testing on the weaker system throughout production, but it'd still ad another development hurdle.

If they just overclocked the CPU, made the GPU have the full 20 compute units (PS4 has 18 with 2 disabled), and overclocked the GPU a little; then there wouldn't need to be any worry about porting.  Just make every game on PS4 be a "Soft" 60, and every PS4.1 be full 60 FPS 100% of the time...



Thats what apple would do if they were involved in console gaming.

To be honest i think it could potetially kill the industry



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Serious_frusting said:
Thats what apple would do if they were involved in console gaming.

To be honest i think it could potentially kill the industry


Yeah but this isn't that bad. A launch PS4 will still be able to play every PS4 game. It's even playing it with identical quality and performance to what a PS4.1 would play it as.

It's hardly different than GBA->GBA SP and DS->DSi.



If they'll ever do it, they must be careful to avoid splitting the audience, back and forward compatibility between 4.0 and 4.1 games must be kept at all costs, and not only this, as marketing must also be absolutely clear and avoid at all costs to confuse users about it. Such a move could make sense if they plan to keep PS4 on the market even longer than PS3 and possibly than PS2, in this case they could arrive to a point when upgrading APU and RAM could cost less than keep on using the original and by then legacy (although probably die-shrunk and refined) ones. Also, such upgrade would most surely happen only when a sensible boost could happen without increasing power consumption. I wonder, though, whether such move could make things more difficult for PS5, raising the expectations for it, or if, keeping on using an AMD APU architecture even for 9th gen, it could allow a smoother transition, with full BC to help PS5 in the first year after it will run out of early adopters.



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