JoeTheBro said:
Oh yuck! I think the first point works in your design, but not the second. If a PS4.1 game is designed from the ground up for 4.1, running it at a lower spec would be much more likely to break it verse just lowering the framerate. It's like how a few weeks before going gold an Uncharted 3 dev took the disc home and tried it on his phat. In the office they tested on slims and everything worked, but on his phat the game was a mess and became unplayable after a few hours. That was just with super minor differences and it broke the game.
Of course if Sony did your idea devs would be testing on the weaker system throughout production, but it'd still ad another development hurdle. |
If they just overclocked the CPU, made the GPU have the full 20 compute units (PS4 has 18 with 2 disabled), and overclocked the GPU a little; then there wouldn't need to be any worry about porting. Just make every game on PS4 be a "Soft" 60, and every PS4.1 be full 60 FPS 100% of the time...