selnor1983 said:
A Respawn Entertainment representative has come forward to highlight that the Titanfall closed alpha test has low resolution textures specifically to decrease the game's size and to test out different other features.
Titanfall is currently undergoing a special closed alpha stage on the Xbox One console and already quite a lot of materials have leaked, including a gameplay video or different screenshots.
Now, after some gamers manifested their disappointment with the game, one of Respawn's staff has taken to NeoGAF and confirmed that the textures in the alpha build at way lower than the ones in the final version.
"All textures in this Alpha Test build are at 25% of the final game's resolution. So if you're staring at a 256x256 texture, that's actually a 512x512 texture in the real game. 512? That's a 1024. It's a huge, huge, huge difference. Especially on terrain, weapons, cockpits, hands, effects, etc."
As such, anyone shouldn't make an opinion about Titanfall based on the current alpha.
(Well; menu images are probably full res.) "
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The problem is not the resolution of the textures but the fact that the horrible sharpening upscaler (because of the native 720p) is used in Titanfall in every alpha videos/pics I have seen.
Every textures and assets (like grass) will have this generic grainy look already seen in AC4, COD and DR3. Here a cropped pic of Titanfall alpha I have made from a good screenshot. Notice the grainy stuff on the grass, the rocks and the aliased edges. This grainy look reminds me of PS1 textures.
Like AC4 and DR3, I predict many people will be disappointed by this sharpened look which completely destroy the image subdetails. Do remember that the final release of BF4 (and Ryse) on X1 did not use the magical upscaler so it is possible to bypass it. BF4 did use it for the preview they gave Digital foundry, but after all the negative feedback from DF, they finally decided (wisely) to use a normal (clean) upscaler.