Do you think developers improved because they had to develop for the PS3?

Considering how bad BF4, SimCity, COD: Ghosts before huge patch and etc were as well as how much they whine about making games on the wiiU cause its not x86... No, they have not improved... Not even close... Has Sony's First Party Improved? Probably, Has any third party improved? Hell no... They can barely even reach 1080p 60fps
PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850
Depends on the developer. 1st party devs, yes. 3rd party devs, not that much. Lumping 1st and thrid party devs together, I'd say yes overall. Especially when compared to PC only devs.
I am the Playstation Avenger.
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I thought I had read somewhere about devs complaining on making games on blu-ray and how much easier it was on DVD. (These were during the time when people were saying how Sony was shoving blu-ray down people's throats etc..) But if that were true then the PS3 did somewhat help devs for PS4 and Xbone.
I don't know. I didn't pay attention to gaming stuff until 2012.
Any devs that learned how to utilize Cell's SPU's should have a slight advantage. Sony's first party devs have been splitting code across six processors for the last 7 years, so I would imagine PS4's CPU is just another day at work. I would also imagine the devs that refused to learn how to take advantage of the SPU's will struggle for a bit with efficient use of multiple cores.
Other than that I don't think PS3 could have taught devs anything that any other system couldn't.
On a side note. It is funny how so many devs complained about the 6 weaker processors, and how that was not the direction of the industry. Now here we are a whole gen later and, both PS4 and XBO are using weak multiple weak cpu cores.
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10/03/2010
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| KBG29 said: Any devs that learned how to utilize Cell's SPU's should have a slight advantage. Sony's first party devs have been splitting code across six processors for the last 7 years, so I would imagine PS4's CPU is just another day at work. I would also imagine the devs that refused to learn how to take advantage of the SPU's will struggle for a bit with efficient use of multiple cores. Other than that I don't think PS3 could have taught devs anything that any other system couldn't. On a side note. It is funny how so many devs complained about the 6 weaker processors, and how that was not the direction of the industry. Now here we are a whole gen later and, both PS4 and XBO are using weak multiple weak cpu cores. |
Thats why consoles are losing the advantages they had previous generations versus pcs
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