BasilZero said:
- = Cons
-Summon system is flawed like in XII where you had two of your allies disappear and the summon fought alongside you. The only FF Game that actually did that well was FFX. XII and XIII had a horrible system for it. To be honest, I didnt even use a single summon other than Odin at least ONCE and that was early in game when I had to use him as a tank so I can heal myself XD.
*Summons and Trap hunting go hand in hand. The only realistic way to craft Ultimate Weapons is using the benefits of Eidolons and farming trapz and ignots.
-Summons being exclusive to characters pissed me off. I wanted to use Bahamut but Fang (who I didnt even bother using) had it >_>.
*Better imho than giving everyone the same skillset imho. The characters in FFXIII all have area's they specialize in Hope =Healing/Magic Damage. Lightning= Balanced but awesome attacker. Snow Damage+Health+Sentinel. Fang High Health+Debuffing. Vanille Sabotuer only char with Death and Medic, I just touched on a few areas. I absolutely hate it when every party member can become an all in one god of all trades, it bores me to death. Party teamwork is not needed then, and the characters become generic. Yet switching them around would have been neat, yet if you pay attention to the story Ragnarok and Fang have a huge part when it comes to the final battle and game ending scene, but they could have worked it in that way if as you say everyone had the ability to summon. But I think Ragnarok and Fangs focus are inseperable plotline wise. Which is probably why the games creators went that route.
-The fact that you heal HP after each battle made the game a bit easier.
*I think that is great because it brings less tedious micromanaging to the system. Healing and using potions after the mjority of fights gets old in RPGs for myself.
-If the party leader is KO'd, game over - didnt like that in FFXIII but glad they removed that in XIII-2.
*I think it adds more challenge especially in boss fights like Orphan. I loved it just knowing that I can get completely wasted if I get lazy had me on the edge of my seat for that final set of battles. I love that feeling!
-Not being able to control your entire party.
*With paradigms you control every character, but in a way you don't specifically control each and every decision specifically. But the + side is that you basically can if you pay close attention and learn how it functions.
-The lack of a proper victory theme still pisses me off ;(
*You're right that was missing.
-The fact that you dont get gil/monies from defeating monsters in battle (was actually one of the things I hated about FFVIII).
*I'm on the fence on that, but it would have made upgrading your weapons and accessories far easier and exciting in the early stages of the game. So it probly should be listed as a con. Instead it's kinda more end game oriented and post game oriented.
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