By using this site, you agree to our Privacy Policy and our Terms of Use. Close
BasilZero said:
oniyide said:

No FF12 didnt do that, well thats a lie it did, but you had the OPTION to control your party members. FF13 was the first game in the main series to not give you that option and that pretty sums up my issues with FF13 as a whole...streamline. Everything was so streamlined combat, the world, hell the characters themselves. It never felt like i was playing a JRPG, it felt like I was playing...hell i dont even know what it was to be honest. Like a dungeon crawler, but a crappy one. And i dont care for dungeon crawlers. But i get how people would enjoy that. I wouldnt even have minded if the story was good, but i found it to be terrible, i hated combat in FF12 but at least the world and characters were interesting (not you Vaan)

it seems like you have a more than a few cons, so im curious to know what about the battle system you liked. Cause i couldnt even enjoy the summons, they felt useless most of the time. FYI Im not trying to trick you into admitting the game was bad or something silly, you at the least attempt to explain why you like it instead of most people blindly defending it.


One game leads to another game's development. If you hate FFXIII's gameplay system you are gonna hate FFXV and other future titles XD.

FFX-2 (yes the sequel to FFX) was a pre-cursor to FFXIII's game system.

Playing FFXIII outside of combat I do agree that the world was TOO linear, in FFX you can go back to the locations you went to but in XIII you can go only go back to Gran Pulse lol. XIII-2 they fixed that so that was good.

---

Anyways to answer your question. I'll list the pros and cons of what I thought of the battle system in XIII and XIII-2 (this includes items, accessories setups though cause I like talking about them too ;3).

+ = Pros
- = Cons

+Roles adds to the overall strategy in battles compared to previous FF games, its like playing a MMO, you have your lead DPS (Commando), Magic Damage (Ravager), Tank (Sentinel), Healer (Medic), Buffer (Synergist) and Status Invoker (Sabetour) - although in past FF games aside from Sentinel/Tank (which the defend command came into play) you  can do pretty much the same exact thing.
+Staggering System - added challenge since enemies had a hard defense which you would have to weaken and increased the duration of battles because some enemies require a bit more hits to stagger than others.
+Accessory/weapon system was awesome in XIII where you can customize your equips, make stronger versions. Too bad they removed that in XIII-2.
+TP as a replacement for MP added additional challenge since TP is shared among the party unlike MP - Liked this.
+ATB having a bigger impact on the battle system's speed and precision is great, adds that whole unpredicatability that FF games had prior to FFX's fully turn based combat system. Also the way you can combo enemies with spells and attacks is a nice touch which originated from FFX-2 but not to the same extent.
+Paradigm shift is awesome since you can set up battle style of your characters either in your own fashion or any of the game's pre-set options.
+The monster ally system in XIII-2 was awesome though despite the lack of a third main party member!
+No more random battles

-Summon system is flawed like in XII where you had two of your allies disappear and the summon fought alongside you. The only FF Game that actually did that well was FFX. XII and XIII had a horrible system for it. To be honest, I didnt even use a single summon other than Odin at least ONCE and that was early in game when I had to use him as a tank so I can heal myself XD.
-Summons being exclusive to characters pissed me off. I wanted to use Bahamut but Fang (who I didnt even bother using) had it >_>.
-The fact that you heal HP after each battle made the game a bit easier.
-They removed the Weapon/Accessory system they had in XIII and gave a huge limitation as "WEIGHT" for Accessories in XIII-2.
-If the party leader is KO'd, game over - didnt like that in FFXIII but glad they removed that in XIII-2.
-Not being able to control your entire party.
-The lack of a proper victory theme still pisses me off ;(
-The fact that you dont get gil/monies from defeating monsters in battle (was actually one of the things I hated about FFVIII).
-The lack of a third main character in FFXIII-2
-Sometimes attacks miss and not like an actual "Miss" but they visually miss (I've noticed this in FFX-2's combat as well multiple times).

 

To be honest, the combat, music and the visuals are the top points for me in FFXIII. The story was great but the way the characters presented it not so well - although it did get better in the 2nd half of the game lol. Hope is still one of the worst characters ever made though regardless of how they made him to be in XIII-2. He went from a emo to a generic NPC like side character. Fang's also still forgettable LOL.

No i wont hate ff15 because that game is versus 13 which if im being honest was the game i was already more interested, its just a more over the top Kingdom Hearts...and i LIKE KHs so i dont see how I could hate that game, since it wont play anything like the 13 series. Didnt even bother with 13-2 the plot for 13 didnt put warm feelings in me, and from what ive heard 13-2 is just as bad if not worst.

like an MMO, never thought of that before, that would explain my disdain for the game, I dont like MMOs, matter of fact. STOP trying make your JRPGs into MMOs Square, you have a two money sinks for that. Staggering system is ok, i could have taken it or left it. it didnt add any enjoyment for me but didnt take anything away. Customizing weapons are cool, but thats been done befoere glad they implemented it in FF. I hated the TP, rather MP at least with MP i know my strength progress and im not running around grinding to an invisible number. ATB i get it, i see what they were trying to do, but i didnt like it, the way it was done was kinda all over the place. IMHO it was better done and paced in the older games. I though the Paradigm shift system was terrible, thats just me its no subsitute for actually picking what your characters would do, Id be more forgiving if we at least had the option.

No more random battles is cool.  This is truly a devisive game, you can hate it and be completly valid and love it and be completly valid.