By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Nintendo needs to take a lesson from Disney (and some ideas).

NIntendo needs to get buddy buddy with google. Not disney



Around the Network
MohammadBadir said:
ktay95 said:
seiya19 said:

Nintendo already has a new "Rare"... Its name is Retro. 

Look Im sure the rest of your post had some good points to make but Retro are no Rare, thats in both quality and sales

i'd say Metroid Prime and DKCR are better than PD and DKC

sure maybe, but you cant ignore Banjo, Conker, JFG or DKR



Veknoid_Outcast said:
seiya19 said:

Nintendo already has a new "Rare"... Its name is Retro. They have also worked with several Western developers in the past gen, like Monster Games, Next Level Games and Kuju Entertainment, and continue to do so. While their focus is indeed in Japan (which I personally appreciate, specially in our current gaming industry), they've always being open to collaborate with Western developers/publishers. ZombiU and Lego City Undercover (this latter one published by Nintendo) are also evidence of this (which aren't currently "saving" WiiU anyway...).

That aside, I don't see how working with Western developers guarantees more success than working with Japanese ones. You're certainly not going to buy an "AAA" multiplatform game to turn it into an exclusive, so which games/developers are we talking about here ? Furthermore, would a few Western exclusives from acclaimed developers be enough to attract a considerable audience in a market that's pretty much saturated with them ? On a platform that is less powerful, no less ? And why not just expand Retro or NST instead, or create a new developer ?

Sure, Bayonetta 2 is not "the answer", but it was never meant to be. It's a sequel to a critically acclaimed game targeted at a relatively big niche, which has little alternatives in the market. It's also an opportunity that Nintendo ceased, not something planned as part of a big strategy. The idea, I presume, is to attract fans of this niche and others like JRPGs (X and SMTxFE) to offer variety in genres (on top of Nintendo's traditional offerings) that aren't currently being the focus of Sony and Microsoft, nor even much available from 3rd parties. I think this is a better idea than trying to compete directly with Sony/Microsoft for the same audience.

Finally, I believe you're giving Rare too much credit... Nintendo's most popular home consoles didn't have them as 2nd party (NES and Wii), nor were they there much on any of their handhelds. They were important of course, but not something that kept Nintendo "on top", in my opinion.

Agree with seiya on all these points. Sure, Nintendo could make some different business decisions, resurrect some dusty IPs, experiment with different genres, etc. But, honestly, Disney seems like the wrong role-model. Yes, Disney has expanded in recent years, but it's done so in very predictable, conservative ways. Snatching up Marvel and LucasFilm weren't strokes of creative genius; they were calculated and safe bets. The year before the Marvel acquisition, Iron Man brought in over $300 million. And LucasFilm owns Star Wars, for goodness sake.

Plus Disney has an unfortunate history of sanitizing its products, surely something you don't want based on the OP.

In both cases Disney was just in the right place at the right time. Marvel's new film outfit was just launching, but the company was still largely in financial trouble from the Great Comics Crash in the 90s (even by Iron Man's debut. The company just never recovered from the Comics Crash), so Disney swooped in before the company's value from movies manifested on the market proper. LucasFilm was just due to Lucas cashing out at an opportune moment.



Monster Hunter: pissing me off since 2010.

NiKKoM said:
Brrr heck no.. The dreaded Disney Vault is disneys way for dealing with their stuff

Bye bye are spiderman xmen deadpool games from digital stores as of a few days..

Disney believes that out of sight creates demand for an IP.. Untill they find it a good time to reintroduce it.. For games it means removing every title from (digital) stores.. Wanted to pick up Deadpool or Spider-man shatter dimensions? Better find a second hand retail version cause you won't find it on Steam psn or xbl anymore..


That's in movies, not games. Think of it like a theater run. At least it doesn't create Mario fatigue which many people now suffers.

Great topic btw. Fun to read the posts, and I fully agree with the original post.



Yep.

seiya19 said:

Nintendo already has a new "Rare"... Its name is Retro. They have also worked with several Western developers in the past gen, like Monster Games, Next Level Games and Kuju Entertainment, and continue to do so. While their focus is indeed in Japan (which I personally appreciate, specially in our current gaming industry), they've always being open to collaborate with Western developers/publishers. ZombiU and Lego City Undercover (this latter one published by Nintendo) are also evidence of this (which aren't currently "saving" WiiU anyway...).

That aside, I don't see how working with Western developers guarantees more success than working with Japanese ones. You're certainly not going to buy an "AAA" multiplatform game to turn it into an exclusive, so which games/developers are we talking about here ? Furthermore, would a few Western exclusives from acclaimed developers be enough to attract a considerable audience in a market that's pretty much saturated with them ? On a platform that is less powerful, no less ? And why not just expand Retro or NST instead, or create a new developer ?

Sure, Bayonetta 2 is not "the answer", but it was never meant to be. It's a sequel to a critically acclaimed game targeted at a relatively big niche, which has little alternatives in the market. It's also an opportunity that Nintendo ceased, not something planned as part of a big strategy. The idea, I presume, is to attract fans of this niche and others like JRPGs (X and SMTxFE) to offer variety in genres (on top of Nintendo's traditional offerings) that aren't currently being the focus of Sony and Microsoft, nor even much available from 3rd parties. I think this is a better idea than trying to compete directly with Sony/Microsoft for the same audience.

Finally, I believe you're giving Rare too much credit... Nintendo's most popular home consoles didn't have them as 2nd party (NES and Wii), nor were they there much on any of their handhelds. They were important of course, but not something that kept Nintendo "on top", in my opinion.


Retro is no Rare. Retro lives in the shadow of Rares creation. Rare was a creative entity that constantly spit out new IP after new IP within a given year. Retro is not even in their league. If you want an analogy, Retro is the painter working their whole lives to replicate the work of great and innovative painters in their day.



Around the Network

Nintendo apes Disney too hard as it is.



Nintendos not like Disney.

They're more like Apple or google



Dr.EisDrachenJaeger said:
NIntendo needs to get buddy buddy with google. Not disney


Nintendos core methodology for its characters was inspired by Disney.



Err.... No they were inspired by Aliens. Yamauchi doesnt like disney.



Dr.EisDrachenJaeger said:
Err.... No they were inspired by Aliens. Yamauchi doesnt like disney.


Yamauchi disliked most things that weren't him.