lt_dan_27 said:
fallen said:
Title says it all. This is the question I think.
This year we had COD Ghosts (720/1080) AC4 (900/1080) and BF4 (720/900) show notable resolution differences, even if no real graphical differences. Three of the biggest recurring franchises in gaming.
Many other games like NBA2K14, Fifa 14, and NFS Rivals were 1080P on both and nearly identical. However note these were somewhat less demanding games arguably.
So will the gap close or grow in 2014?
I definitely say close. I even venture that eventually all major multiplatforms will be the same resolution on both.
I think developers will learn the Xbox better, with it's more complicated ESRAM setup it will take more time to learn. In addition, I feel MS will streamline the XBO drivers and reduce OS reservations to gain more performance (because they have to, lest be mocked by PS4, I imagine this is an area of concern within MS and thus they will work hard on it). Thuway says a January XBO update already gains 10% performance. Plus, the usual way of multiplatforms is parity, it's always easier on the developer (note even 2013 XBO versions with less resolution are otherwise mostly identical graphically to the PS4 versions, proving the point of so called "lazy devs").
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You're funny. the xbox and ps4 will probably both make their OS more efficient. But let me break down the power for you. It's not speculated that the ps4's CPU is clocked at 2ghz vs the xbox one's 1.75. They're essentially the same cpu, so that's a 14% plus over the xbox one. The gpu's are 1.84tflops vs 1.23tflops. Which creates is a 49.6% difference. The PS4's memory bandwidth is about 3 times higher than the xbox one's. On top of all of this, the ps4 has a seondary chip that takes care of side tasks during gaming. On top of this, 10% of X1's power is reserved for the kinnect. So, with all of this, the only thing the x1 has over the ps4 is 32MB esram. Let me put 32mb in perspective for you. The xbox one's total pool of ram has 8224MB of ram. That means the esram makes up a woping .39% of the system's total ram. The esram isn't even that much faster the the ps4's gddr5 either. I think it's 170GBps vs 190GBps. So about an 11% differnce in speed. Also, if you want to keep telling yourself the resolution makes no noticable difference, you can keep telling yourself that. It's pretty easy to see if you have eyes. Why do you think most PC gamers will lower other settings to get a higher resolution? It makes the most noticable difference. Also, all of those games you mentioned with the ps4 having a higher resotuioin, the resolution isn't the only difference. Look at screenshots of the ps4 and xbox one versions of BF4. The xbox one version has lower res, less AA, lower texture details, washed out shadows. This is also applicable for every game you mentioned. And those are details I could spot from compressed videos. That means the difference in graphics is even easier to tell in person because it will make the better graphics look worse because it can't show as much detail from it. So if you want to keep fooling yourself into believing that the eSRAM is going to make the xbox one twice as powerful, you can keep fooling yourself into believing that.
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PS4 CPU is 1.6. Confirmed fact actually. Xbox One's CPU is more powerful.

"The xbox one version has lower res, less AA, lower texture details, washed out shadows."
LOL, OK. PS4 has superiorities without you having to make more up...the assets are nearly identical in every case, save sometimes for some AA differences in favor of PS4.
"Let me put 32mb in perspective for you. The xbox one's total pool of ram has 8224MB of ram. That means the esram makes up a woping .39% of the system's total ram. The esram isn't even that much faster the the ps4's gddr5 either. I think it's 170GBps vs 190GBps. So about an 11%"
ESRAM has a hypothetical peak of 204 GB/s, in addition to 68 GB/s of main RAM, since the GPU can read both, this is 272 GB/s peak BW for XBO, far more than PS4 offers, and more than twice as much on a per FLOP basis.
Yes the RAM is a small pool, but you put frequently used high bandwidth data in there and take a huge load off the main bus. Believe me they wouldn't have bothered if it wasn't extremely useful.
This small cache of high speed RAM is so effective it's actually the norm in console design. PS2, Xbox 360, Gamecube, Wii, WiiU, and XBOX One to name a few all use this memory topography. PS4 and 2001 Xbox are two that have a unified high speed pool, they are the outliers.
ERP, a developer who helped design PS4, already stated on Beyond3D forum that PS4 OS reserves are similar to Xbox Ones. The myth that Xbox one has gigantic reserves for Kinect/Snap/whatever is just that. Do you know when a trophy notification or friend message pops up on your PS4 in game, that requires a GPU reservation? Amazing I know.
If all the stuff you were saying is really true (basically that X1 is total garbage), why does Ryse look as good as any game on PS4? Why do all the multiplatforms look the same besides resolution? Why does many games like NFS, NBA2K, Fifa, Madden, Tomb Raider, ruin in 1080P on both and look basically identical?
PS4 seems more powerful than X1, but the cdifference is not that great and X1 has advantages too.