I was wondering guys.
Everytime we argue about console graphics (or graphics in general) we tend to draw the line into how much photorealist can a game get. Discussions about, for example, Killzone:Shadow Fall and Ryse are set because people want the game that's closer to realism. Yeah, that's nice.
What's the point of achieving photorealism? We can tell Ryse and Killzone are videogames since they haven't achieved photorealism. They just try hard to get to it.
Let's see a different example. Let's look at this Crysis 3 shot:

Great work by Crytek, huh? It looks almost human. Awesome job. You still can tell it is a videogame, though.
Now let's just point a game that has achieved photorealism:

You like that? OF COURSE YOU DON'T! THOSE ARE HUMANS! THAT'S JUST TRASH.
Yeah, I know, I know that's live action. But still, that's how a game would look if it was photorealism. So let me ask it again, what's the point of it?
What's the point of making photorealist graphics that can only be matched by real live-action, since the graphics are realistic?





















