Most people don't believe about the resolution parity thing, so I won't bring that up. This is about developers having release date parity on Microsoft's consoles or the games won't be able to ever be released on Microsoft's system. The policy is still in effect, come to find out with more clarification, is that only games with exclusivities prior to the Xbox One policy announcement are able to get the policy waived.
This isn't a policy just towards Sony though. The Wii U is struggling, and the policy has also hurt Nintendo as well as the publishers who conformed to the policy. I speak of Ubisoft and Square Enix. Rayman Origins and Deus Ex Human Revolution were to be exclusives on the Wii U, or rather timed exclusives. Because of Microsoft's policy Rayman Legends was delayed a little over six months. In a way, this was actually beneficial to consumers because Rayman Legends is a bigger game with all the content they added while waiting for the September releasem but not really going to be like that all the time. Deus Ex Human Revolution Director's Cut didn't benefit from the delay.
How this hurts publishers is that many Wii U fans probably cancelled their Rayman Legends for one of many reasons. Maybe because it was no longer exclusive, the long wait to actually receive the game, etc. Since that was also the amount of time it took the port the game over to the PS360, Ubisoft could push the release date back even further, or they could release it alongside many other big sellers. Rayman Legends wouldn't have had to compete with other big sellers and with the Wii U's lack of software at the time, Nintendo fans would have purchased it timed exclusive or not. Not just Nintendo, but Ubisoft lost a lot of money by conforming to Microsoft's policies. Ubisoft is also part to blame as well because they assumed the money they received on Microsoft's console would make up for the loss in Nintendo sales, but they were wrong.
We don't need a second generation of this policy. So for those that are bothered by this, file a complaint at the Better Business Bureau. Maybe something may come of it and Microsoft is forced to remove this policy.
*edit*
This could also hurt indies as well. What if there's a potential scenario where the PS4 has double the sales of the Xbox One and an indie dev wants to release it on multiple consoles but doesn't have enough money. They could release it on the PS4 to be able to guarantee more sales so they might get enough money sooner to release it to another console. If they release it to the Xbox One which again, potentially has half the amount of sales, it'll take a lot longer to get funding to port it to another console, or the possibility of not making enough to cover the costs of the intial port and possibly port it much later, or maybe not at all.








